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Windows: RtlGenRandom vs BCryptGenRandom #65
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Hi, Mostly because I was asked to :) rust-lang/rust#60260 (comment) My understanding is that Microsoft advises to use In the case of UWP the choice is easy, you can't use |
I believe XP is still technically supported by |
UPD: Never mind, we can't distinguish between XP and later versions by using only target triplet. Relevant discussion: https://internals.rust-lang.org/t/8745 |
Relevant issue: openssl/openssl#8644 So we will have to wait for dropping of Windows XP (and hopefully Vista) from the list of supported Rust targets, until then we will have to keep using |
I'd recommend using |
The compiler team considers dropping Windows XP support, assuming it will be done, I think we can drop its support in |
SGTM, how long after they drop support should we update the library? Given that rand 0.8 isn't out yet, I'd be fine doing it sooner. |
Right after the final decision will be made? IIRC Rust Windows XP support was arguably broken for a long time, so it should not be a problem. I also think that ideally we should do it before releasing |
In case you're interested, Go had some discussion on this and decided to stick with |
So it looks like Go's final decision was based on three main sources:
They didn't really provide their own independent reasoning for preferring one over another. We're changing what Rust does, so the main arguments in favor of RtlGenRandom come from this BoringSSL thread and this BoringSSL CL where the BoringSSL folks decided to not adopt The main downside is that Both
Windows 10 introduced CNG Algorithm Pseudo-handles to avoid these issues, which would allow us to invoke BCryptGenRandom(
BCRYPT_RNG_ALG_HANDLE,
chunk.as_mut_ptr(),
chunk.len() as u32,
0,
) but that (maybe) only works on Windows 10. In all cases, performance was basically the same (as they all call the same bcrypt-internal crypto code). My decision would be to switch to If either sandboxing or performance ever become an issue (unlikely), I think we should just try to invoke |
saw this thread linked from the golang issue.
that is a very wise decision, because if one day a user decides to use the rust "crypto" wrappers and asks you "what is the underlying algorithm implementation behind RtlGenRandom and is it compliant with standard X?", only a Microsoft employee would be able to answer for sure and there is no documented guarantee whether such an implementation detail can change for RtlGenRandom in Windows-next without any notice. |
Make HashMap fall back to RtlGenRandom if BCryptGenRandom fails With PR rust-lang#84096, Rust `std::collections::hash_map::RandomState` changed from using `RtlGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom)) to `BCryptGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom)) as its source of secure randomness after much discussion ([here](rust-random/getrandom#65 (comment)), among other places). Unfortunately, after that PR landed, Mozilla Firefox started experiencing fairly-rare crashes during startup while attempting to initialize the `env_logger` crate. ([docs for env_logger](https://docs.rs/env_logger/latest/env_logger/)) The root issue is that on some machines, `BCryptGenRandom()` will fail with an `Access is denied. (os error 5)` error message. ([Bugzilla issue 1754490](https://bugzilla.mozilla.org/show_bug.cgi?id=1754490)) (Discussion in issue rust-lang#94098) Note that this is happening upon startup of Firefox's unsandboxed Main Process, so this behavior is different and separate from previous issues ([like this](https://bugzilla.mozilla.org/show_bug.cgi?id=1746254)) where BCrypt DLLs were blocked by process sandboxing. In the case of sandboxing, we knew we were doing something abnormal and expected that we'd have to resort to abnormal measures to make it work. However, in this case we are in a regular unsandboxed process just trying to initialize `env_logger` and getting a panic. We suspect that this may be caused by a virus scanner or some other security software blocking the loading of the BCrypt DLLs, but we're not completely sure as we haven't been able to replicate locally. It is also possible that Firefox is not the only software affected by this; we just may be one of the pieces of Rust software that has the telemetry and crash reporting necessary to catch it. I have read some of the historical discussion around using `BCryptGenRandom()` in Rust code, and I respect the decision that was made and agree that it was a good course of action, so I'm not trying to open a discussion about a return to `RtlGenRandom()`. Instead, I'd like to suggest that perhaps we use `RtlGenRandom()` as a "fallback RNG" in the case that BCrypt doesn't work. This pull request implements this fallback behavior. I believe this would improve the robustness of this essential data structure within the standard library, and I see only 2 potential drawbacks: 1. Slight added overhead: It should be quite minimal though. The first call to `sys::rand::hashmap_random_keys()` will incur a bit of initialization overhead, and every call after will incur roughly 2 non-atomic global reads and 2 easily predictable branches. Both should be negligible compared to the actual cost of generating secure random numbers 2. `RtlGenRandom()` is deprecated by Microsoft: Technically true, but as mentioned in [this comment on GoLang](golang/go#33542 (comment)), this API is ubiquitous in Windows software and actually removing it would break lots of things. Also, Firefox uses it already in [our C++ code](https://searchfox.org/mozilla-central/rev/5f88c1d6977e03e22d3420d0cdf8ad0113c2eb31/mfbt/RandomNum.cpp#25), and [Chromium uses it in their code as well](https://source.chromium.org/chromium/chromium/src/+/main:base/rand_util_win.cc) (which transitively means that Microsoft uses it in their own web browser, Edge). If there did come a time when Microsoft truly removes this API, it should be easy enough for Rust to simply remove the fallback in the code I've added here
Make HashMap fall back to RtlGenRandom if BCryptGenRandom fails With PR rust-lang#84096, Rust `std::collections::hash_map::RandomState` changed from using `RtlGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom)) to `BCryptGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom)) as its source of secure randomness after much discussion ([here](rust-random/getrandom#65 (comment)), among other places). Unfortunately, after that PR landed, Mozilla Firefox started experiencing fairly-rare crashes during startup while attempting to initialize the `env_logger` crate. ([docs for env_logger](https://docs.rs/env_logger/latest/env_logger/)) The root issue is that on some machines, `BCryptGenRandom()` will fail with an `Access is denied. (os error 5)` error message. ([Bugzilla issue 1754490](https://bugzilla.mozilla.org/show_bug.cgi?id=1754490)) (Discussion in issue rust-lang#94098) Note that this is happening upon startup of Firefox's unsandboxed Main Process, so this behavior is different and separate from previous issues ([like this](https://bugzilla.mozilla.org/show_bug.cgi?id=1746254)) where BCrypt DLLs were blocked by process sandboxing. In the case of sandboxing, we knew we were doing something abnormal and expected that we'd have to resort to abnormal measures to make it work. However, in this case we are in a regular unsandboxed process just trying to initialize `env_logger` and getting a panic. We suspect that this may be caused by a virus scanner or some other security software blocking the loading of the BCrypt DLLs, but we're not completely sure as we haven't been able to replicate locally. It is also possible that Firefox is not the only software affected by this; we just may be one of the pieces of Rust software that has the telemetry and crash reporting necessary to catch it. I have read some of the historical discussion around using `BCryptGenRandom()` in Rust code, and I respect the decision that was made and agree that it was a good course of action, so I'm not trying to open a discussion about a return to `RtlGenRandom()`. Instead, I'd like to suggest that perhaps we use `RtlGenRandom()` as a "fallback RNG" in the case that BCrypt doesn't work. This pull request implements this fallback behavior. I believe this would improve the robustness of this essential data structure within the standard library, and I see only 2 potential drawbacks: 1. Slight added overhead: It should be quite minimal though. The first call to `sys::rand::hashmap_random_keys()` will incur a bit of initialization overhead, and every call after will incur roughly 2 non-atomic global reads and 2 easily predictable branches. Both should be negligible compared to the actual cost of generating secure random numbers 2. `RtlGenRandom()` is deprecated by Microsoft: Technically true, but as mentioned in [this comment on GoLang](golang/go#33542 (comment)), this API is ubiquitous in Windows software and actually removing it would break lots of things. Also, Firefox uses it already in [our C++ code](https://searchfox.org/mozilla-central/rev/5f88c1d6977e03e22d3420d0cdf8ad0113c2eb31/mfbt/RandomNum.cpp#25), and [Chromium uses it in their code as well](https://source.chromium.org/chromium/chromium/src/+/main:base/rand_util_win.cc) (which transitively means that Microsoft uses it in their own web browser, Edge). If there did come a time when Microsoft truly removes this API, it should be easy enough for Rust to simply remove the fallback in the code I've added here
Make HashMap fall back to RtlGenRandom if BCryptGenRandom fails With PR #84096, Rust `std::collections::hash_map::RandomState` changed from using `RtlGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom)) to `BCryptGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom)) as its source of secure randomness after much discussion ([here](rust-random/getrandom#65 (comment)), among other places). Unfortunately, after that PR landed, Mozilla Firefox started experiencing fairly-rare crashes during startup while attempting to initialize the `env_logger` crate. ([docs for env_logger](https://docs.rs/env_logger/latest/env_logger/)) The root issue is that on some machines, `BCryptGenRandom()` will fail with an `Access is denied. (os error 5)` error message. ([Bugzilla issue 1754490](https://bugzilla.mozilla.org/show_bug.cgi?id=1754490)) (Discussion in issue #94098) Note that this is happening upon startup of Firefox's unsandboxed Main Process, so this behavior is different and separate from previous issues ([like this](https://bugzilla.mozilla.org/show_bug.cgi?id=1746254)) where BCrypt DLLs were blocked by process sandboxing. In the case of sandboxing, we knew we were doing something abnormal and expected that we'd have to resort to abnormal measures to make it work. However, in this case we are in a regular unsandboxed process just trying to initialize `env_logger` and getting a panic. We suspect that this may be caused by a virus scanner or some other security software blocking the loading of the BCrypt DLLs, but we're not completely sure as we haven't been able to replicate locally. It is also possible that Firefox is not the only software affected by this; we just may be one of the pieces of Rust software that has the telemetry and crash reporting necessary to catch it. I have read some of the historical discussion around using `BCryptGenRandom()` in Rust code, and I respect the decision that was made and agree that it was a good course of action, so I'm not trying to open a discussion about a return to `RtlGenRandom()`. Instead, I'd like to suggest that perhaps we use `RtlGenRandom()` as a "fallback RNG" in the case that BCrypt doesn't work. This pull request implements this fallback behavior. I believe this would improve the robustness of this essential data structure within the standard library, and I see only 2 potential drawbacks: 1. Slight added overhead: It should be quite minimal though. The first call to `sys::rand::hashmap_random_keys()` will incur a bit of initialization overhead, and every call after will incur roughly 2 non-atomic global reads and 2 easily predictable branches. Both should be negligible compared to the actual cost of generating secure random numbers 2. `RtlGenRandom()` is deprecated by Microsoft: Technically true, but as mentioned in [this comment on GoLang](golang/go#33542 (comment)), this API is ubiquitous in Windows software and actually removing it would break lots of things. Also, Firefox uses it already in [our C++ code](https://searchfox.org/mozilla-central/rev/5f88c1d6977e03e22d3420d0cdf8ad0113c2eb31/mfbt/RandomNum.cpp#25), and [Chromium uses it in their code as well](https://source.chromium.org/chromium/chromium/src/+/main:base/rand_util_win.cc) (which transitively means that Microsoft uses it in their own web browser, Edge). If there did come a time when Microsoft truly removes this API, it should be easy enough for Rust to simply remove the fallback in the code I've added here
IIUC both functions use the same algorithm under the hood (also see this). The main difference is that
BCryptGenRandom
will not work on Windows XP, but otherwise it looks likeBCryptGenRandom
should be preferred. IIRC Rust explicitly does not support Windows XP anymore, so it should not matter.@chouquette
Can you help here? In rust-lang/rust#60260 you have used
BCryptGenRandom
for UWP targets and leftRtlGenRandom
for non-UWP targets. Is there a reason for that?cc @GabrielMajeri
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