BTree: keep values off the function call stack while inserting #97350
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VacantEntry::insert
receives a value and returns a reference to the value's final location. Internally, it passes the value several levels down the stack, sneaks back a pointer to the place where the value was written, and converts that pointer to a reference at the last minute. I think it's actually safer and more efficient to not pass the value around, but only the location, and write the value there at the last minute.VacantEntry::insert
(including your averageBTreeMap::insert
) ensures the correct address is returned, whereas now there is only one unit test (intest_entry
) superficially testing that the returned reference really points to the value.