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rustbuild: Tweak where timing information goes #49089
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☔ The latest upstream changes (presumably #48097) made this pull request unmergeable. Please resolve the merge conflicts. |
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This commit tweaks where timing and step information is printed out as part of the build, ensuring that we do it as close to the location where work happens as possible. In rustbuild various functions may perform long blocking work as dependencies are assembled, so if we print out timing information early on we may accidentally time more than just the step we were intending to time!
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Ping from triage @Mark-Simulacrum ! |
📌 Commit 6fd4d67 has been approved by |
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Since this is just moving the |
@bors: rollup |
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…mulacrum rustbuild: Tweak where timing information goes This commit tweaks where timing and step information is printed out as part of the build, ensuring that we do it as close to the location where work happens as possible. In rustbuild various functions may perform long blocking work as dependencies are assembled, so if we print out timing information early on we may accidentally time more than just the step we were intending to time!
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…mulacrum rustbuild: Tweak where timing information goes This commit tweaks where timing and step information is printed out as part of the build, ensuring that we do it as close to the location where work happens as possible. In rustbuild various functions may perform long blocking work as dependencies are assembled, so if we print out timing information early on we may accidentally time more than just the step we were intending to time!
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…mulacrum rustbuild: Tweak where timing information goes This commit tweaks where timing and step information is printed out as part of the build, ensuring that we do it as close to the location where work happens as possible. In rustbuild various functions may perform long blocking work as dependencies are assembled, so if we print out timing information early on we may accidentally time more than just the step we were intending to time!
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This commit tweaks where timing and step information is printed out as part of
the build, ensuring that we do it as close to the location where work happens as
possible. In rustbuild various functions may perform long blocking work as
dependencies are assembled, so if we print out timing information early on we
may accidentally time more than just the step we were intending to time!