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Revert to using RtlGenRandom
as a fallback
#108060
Conversation
This is required due to `BCryptGenRandom` failing to load the necessary dll on some systems.
r? @thomcc (rustbot has picked a reviewer for you, use r? to override) |
Hey! It looks like you've submitted a new PR for the library teams! If this PR contains changes to any Examples of
|
RtlGenRandom
RtlGenRandom
as a fallback
I think this is good (and honestly was surprised we didn't need to keep the old code to begin with) @bors r+ |
I'm nominating this for a beta backport because it can lead to a startup crash (e.g. in env-logger) or really any use of @rustbot label +beta-nominated |
Rollup of 7 pull requests Successful merges: - rust-lang#105300 (rework min_choice algorithm of member constraints) - rust-lang#107163 (Remove some superfluous type parameters from layout.rs.) - rust-lang#107173 (Suggest the correct array length on mismatch) - rust-lang#107411 (Handle discriminant in DataflowConstProp) - rust-lang#107968 (Enable `#[thread_local]` on armv6k-nintendo-3ds) - rust-lang#108032 (Un📦ing the Resolver) - rust-lang#108060 (Revert to using `RtlGenRandom` as a fallback) Failed merges: r? `@ghost` `@rustbot` modify labels: rollup
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes rust-random#314
* Add in a RtlGenRandom fallback for non-UWP Windows In some instances BCryptRandom will fail when RtlGenRandom will work. On UWP, we might be unable to actually use RtlGenRandom. Thread the needle and use RtlGenRandom when we have to, when we're able. See also rust-lang/rust#108060 Fixes #314 * style suggestion Co-authored-by: Artyom Pavlov <[email protected]> * appease clippy --------- Co-authored-by: Artyom Pavlov <[email protected]>
[beta] stage0 bump and backports - Bump stage0 to stable - Revert to using `RtlGenRandom` as a fallback rust-lang#108060 - Fix `VecDeque::shrink_to` and add tests. rust-lang#108475 - Fix `VecDeque::append` capacity overflow for ZSTs rust-lang#108462 - Clippy: Fix array-size-threshold config deserialization error rust-lang#108673 / rust-lang/rust-clippy#10423 - Yeet point_at_expr_source_of_inferred_type for now rust-lang#108703 r? `@ghost`
This is required due to
BCryptGenRandom
failing to load a dll it depends on.Fixes #108059