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Stabilize drop order #1857

Merged
merged 3 commits into from
Jul 3, 2017
Merged

Stabilize drop order #1857

merged 3 commits into from
Jul 3, 2017

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aochagavia
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@aochagavia aochagavia commented Jan 19, 2017

@aochagavia
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cc @nrc @pnkfelix

@nagisa
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nagisa commented Jan 19, 2017

So, while y'all been discussing what drop order would be the best and whatnot my comment pointing out that one can (and should, if its relied on) implement arbitrary drop ordering in their destructors trivially seems to have been mostly ignored. While doing so would require some unsafe code, it is explicit, and is much better than relying on any implicit order.

At the very least explicitly dropping fields in your destructor in the order programmer specifies very clearly demonstrates the fact that ordering is relied on. It is also possible to only involve select fields and let compiler drop the rest.

Now it may not be exactly obvious how that happens, so I’ll prototype some code:

// Potentially defined in libcore.
union ManuallyDropped<T> { value: T };
impl<T> ManuallyDropped<T> {
    fn new(v: T) -> ManuallyDropped<T> { ManuallyDropped { value: v } }
    unsafe fn manually_drop(&mut self) { ptr::drop_in_place(&mut self.value) }
}

struct SomethingWithInterfieldDependencies {
    like_that: ManuallyDropped<postgres::Transaction<'static>>,
    example: ManuallyDropped<Connection<...>>,
    rest_of_the: StuffNobodyCaresAbout,
}

impl Drop for SomethingWithInterfieldDependencies {
    fn drop(&mut self) {
         unsafe {
         // oh look, particular drop order is important for this struct, 
         // I better watch out and not reorder those fields… except it
         // doesn’t matter anymore because drop order is clearly and 
         // explicitly encoded here.
         self.like_that.manually_drop();
         self.example.manually_drop();
         }
         // rest_of_the gets dropped by compiler automatically
    }
}

Need specific drop order within vector/array/slice?

struct ReverseDropVec<T>(Vec<ManuallyDropped<T>>);
impl Drop for ReverseDropVec { 
    fn drop(&mut self) {
        unsafe {
            for i in self.iter_mut().rev() { i.manually_drop() }
        }
    }
}

So if anything, I’m very mildly against stabilising any order just so this explicitness would begin happening somehow. If something like this was already a widely accepted practice, there would be no backcompat hazard in rust changing drop order whatsoever, everybody would have saved hours of their life that they spent arguing about what’s mostly a non-problem, and life would be generally more ponies and rainbows.

@aochagavia
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aochagavia commented Jan 19, 2017

@nagisa I like your idea very much and I think it would be a great follow-up RFC!

I also dislike the current situation, but still think this RFC is necessary. As you said:

If something like this was already a widely accepted practice...

Unfortunately, it isn't 😞

@nikomatsakis
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@nagisa I definitely agree with you that writing a dtor of this style is best practice. But I'd also like to hear an affirmative case for why we should change the drop order -- as a rule of thumb, I think that execution order should be well-defined unless there is a strong reason for it not to be, and drop code seems to me to be not so different from any other code that executes. Put another way, changing drop order seems to me to be primarily a vector by which we can surprise people and cause bugs in their code. (It doesn't, e.g., affect performance all that much, and if it did, people could re-order their fields to accommodate that.) Is there an example of why we might want to change the drop order?

@burdges
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burdges commented Jan 19, 2017

@nagisa As written, if you replace union with struct, then your impl<T> ManuallyDropped<T> will error with "cannot move out of borrowed content" on

unsafe fn manually_drop(&mut self) { drop(self.value) }

You need to call drop_in_place and repopulate the field with a value that is safe to drop a second time. An enum can avoid this second drop like in cesarb/clear_on_drop#3 (comment) not sure if that's what your union does.

@nagisa
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nagisa commented Jan 19, 2017

I very specifically mentioned it is a prototype. Also known as a rough sketch or “I didn’t compile or run it, but am sure the idea is implementable with roughly this code”. I did specifically intend an union, not struct or enum. And, yes, this particular function would probably end up being implemented in terms of drop_in_place rather than drop. I shall adjust the prototype above.

@pitdicker
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I really don't have enough experience, so please correct me if it makes no sense :).

Should drop order be defined?

I like @nikomatsakis words "I think that execution order should be well-defined unless there is a strong reason for it not to be".
Are there any advantages to having the drop order be unspecified? I can think of three, but all not very strong. (1) Having a random destruction order would force code that relies on it, to be explicit and have a custom destructor. (2) It may allow some performance optimizations (but as @nikomatsakis says, people could just re-order their fields if performance was a problem). (3) In the struct field reordering discussion, it was brought up that a bit of randomness could be a small security advantage. Can the same be said about destruction order?

What happens if the drop order is reversed?

This is one of the alternatives mentioned in the rfc.

I think that if the drop order is changed, every crate that wants to compile with both a nightly and stable version will have to follow @nagisa's method to manually specify the drop order. That will basically make all crates that rely on a specific drop order use a custom dtor. This will continue to be so until rustc versions with the old drop order become obsolete. So changing the drop order would only makes less crates depend on it.

What are the advantages of reversing the drop order? To me it seems the only advantage is to make teaching it a little bit easier. Just like all variables are dropped in reverse order of when they are defined, so are the fields of structs, tuples etc (with the notes about custom dtors and panics during construction, which this rfc explains very nice). But I like a certain simplicity...

How great are the consequences of this rfc?

The difficult thing with this rfc is of course that there are a few creates relying on something that is currently unspecified. So there is the right to make a breaking change. But because this is something that can not be statically checked for, some code may silently break (if there are not enough test in a crate).

Is there any guess about how many crates would be affected by a change? Is it more like 10, of more like 100? Or are we in danger of spending more time thinking about it than testing and fixing a few crates would take?

Overall I am slightly in favor of this rfc. Changes just don't really seem worth it.
But reversing the drop order, or maybe even randomizing it together with explicit destructors is a close second.

@aturon aturon added the T-lang Relevant to the language team, which will review and decide on the RFC. label Jan 23, 2017
@vitiral
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vitiral commented Jan 26, 2017

Could there be an associated pragma for specifying the drop order? That way the crates in question would just have to do something like the following on the structs that require it and they would be good to go. This way they could be specific AND forwards compatible.

#[drop_order(fifo)]
struct MySpecialSnowflake {
    ...
}

We could even have a #[drop_order(random)] if people thought it could help with security in any way.

Hopefully a crator run (with unit tests) could help tell which (essential) libraries need to be updated, and they could be updated before the changes were released.

We could release the pragma early, warning crate authors that in 2 or 3 releases the drop order will be stabilized as FILO. Then we could have our cake and eat it too.

@aochagavia
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@vitiral Unfortunately, adding an attribute to specify drop order would cause problems when compiling the old version of the library with a recent compiler. In that case, there would be nothing in the code indicating the preferred drop order and the program could break in subtle ways. Therefore, we need to at least determine that the default behavior should be what we have now. Opt-in drop orders (possibly in the form of attributes) can be added later on.

@briansmith
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@vitiral Unfortunately, adding an attribute to specify drop order would cause problems when compiling the old version of the library with a recent compiler

  1. Add the thing that lets people choose the drop order.
  2. Wait two releases (3 months) until it reaches the stable channel.
  3. Change the default drop order.

@aochagavia
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@briansmith at that point the introduced complexity is not worth it anymore IMO (that is why I wrote the RFC)

@ncm
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ncm commented Jan 27, 2017

One of the reasons destruction order is fixed in C++ as the reverse of construction is that it is used in multiple contexts. When construction fails during member construction, the members are destroyed in the same order as in the destructor. When copying a vector fails, successfully copied elements are destroyed in order.

Arguably, depending on a fixed order is a design error, because you have made a dependency that you should have expressed. In effect, the system must then assume each subobject depends on all that were constructed before it, not just on ones you identified. But there is not always a way to express it, and expressing it for everything would add intolerable clutter. Anyway we are used to code at the bottom of a block depending on state from above it. Demanding annotations of those dependencies risks open insurrection. Actually the compiler analyzes blocks and identifies dependencies itself, but what it can't analyze, it had to assume lexical-order dependency

So a universal drop order would not be unfamiliar; it would make members act more like locals.

@nikomatsakis
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@ncm I can't tell if your comment is supporting a defined drop order or not =)

@nikomatsakis
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I still feel like no one has proposed a concrete advantage to arbitrary drop orders, right? I think it's mainly "maybe one will happen in the future"?

@petrochenkov
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@nikomatsakis

I still feel like no one has proposed a concrete advantage to arbitrary drop orders, right?

If "dropping in in-memory order" aka "order after field reordering" can be considered arbitrary, then "no pessimization by default" is the concrete advantage.
If Rust ABI is defined then it will stop being arbitrary and will become defined as well.

Structures can be quite large especially if they are auto-generated and/or contain other nested structs. Who knows what benefits "optimization-by-default" can bring occasionally, it's better to give it chance.

Regarding "you can manually reorder if performance bottleneck is found", the whole point of these layout optimizations is that they accumulate, they affect each and every struct by default. You may not know anything about caches or prefetch and you'll still benefit from them.
I find it reasonable for all the field-order-related features to work together on the common goal - "optimization-by-default" rather than to interfere with each other.

@ncm
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ncm commented Jan 27, 2017

I am in strongly in favor of some amount of nailing down initialization order.

That order need not match the physical layout-order of members in a struct (presuming the compiler is allowed to re-arrange those, as petrochenkov seems to suggest). C++ inherited from C that physical layout must match member lexical declaration order; it equated that order to initialization order, but not for any especially good reason. Any specified order of both initialization and destruction should be easily visible to the programmer, matching some prominent lexical order. In C++ the lexical order of supplying arguments to initializers does not affect order of initialization, but every compiler warns if it doesn't match the other three.

The lexical order of initializers in the source code should match the temporal order in which they are run. It doesn't seem necessary for that order to match layout order, or to match member declaration order, or for those two to match. But, if there are two places where the same members are initialized, those lexical orders should be enforced to match. That might leave the order of default-initialized members unspecified, but it seems to suffice that if you care about the order, you must mention the members whose order matters; any not mentioned could be allowed to be initialized in any order, or even in parallel with one another and with mentioned members. If the compiler can determine that two mentioned initializations don't interact, it can rearrange or interleave them just like it can rearrange statements in a block, by the as-if rule.

Elements in array-like objects probably should be initialized in index order. Again, of course, if the compiler can prove that a program can't tell what the order was, the compiler is free to re-order or do them in parallel.

@ncm
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ncm commented Jan 27, 2017

The reason why different explicit initializations have to match one another's sequence is that Drop can't know which of possible sequences was used. If Drop cannot know anything about the initialization sequences, then it might need to rely on the lexical order of declaration of the members; in that case, explicit initializations would need to match that order, although layout could still be independent.

@ncm
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ncm commented Jan 27, 2017

Also: My reasons for wanting some initialization order determinacy have nothing to do with performance. They are about correctness, and implicit dependency.

That anyone could reliably predict the performance effect of any given change to initialization order strikes me as absurd. The only way to know if it has any effect is to measure, but there's no way to guess how portable the result is even between two apparently identical machines, or under different loads on the same machine.

@petrochenkov
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petrochenkov commented Jan 28, 2017

@ncm
Long story short: you are assuming too many things that are true for C++ to be true for Rust as well, while they are not.

First, the initialization order is already defined and, unlike in C++, it's left-to-right order of fields in struct initializer expression, regardless of field order in struct definition. So, this RFC is only about drop order.
Second, unlike in C++, the drop order doesn't have to be tied to initialization order. Moreover, it can't be tied to it because the initialization order can vary and isn't known in general.
Third, unlike in C++, fields cannot depend on each other during construction and immediately after it. All the dependencies are introduced while the object is alive and their order is arbitrary and isn't tied to initialization order in any way.
Fourth, like in C++, if user introduces dependencies between fields, he needs to rely on destruction order. However, specifying and documenting it explicitly is much better than implicitly relying on whatever compiler provides.

@ncm
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ncm commented Jan 28, 2017

Thank you, petrochenkov. I should have read more carefully above before posting.
The one place remaining that I do not see addressed (please correct me if I missed it) is what happens when one member initialization fails: will already-initialized members be dropped in reverse order? I think it matters because it is not only dependency between members that can require such an order; the members may hold external resources that need it.

@eddyb
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eddyb commented Jan 28, 2017

@ncm Before initialization is complete, the structure doesn't exist yet, so the rules are (or should be?) identical to calls (which don't happen until after their arguments are fully evaluated).

@petrochenkov
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Third, unlike in C++, fields cannot depend on each other during construction and immediately after it.

There's a way to do this with some indirection and global mutable context.

let s = S { owning_ptr_to_arena: create_arena(&context), ptr_to_object_in_arena: create_object(&context) };

context should be mutable through a cell or unsafe pointer.
create_arena should store a non-owning copy of owning_ptr_to_arena, e.g. raw pointer, in context.
create_object uses this raw pointer to the arena to create objects in it.

In this setup 1) initialization order is correct by definition and not tied to field order in struct definition 2) drop order in case of panic is correct because s is not constructed yet and temporaries are destroyed in reverse 3) drop order for fields in a complete structure is still important and needs to be relied upon, like in the general case. So, everything seems good.

@pnkfelix
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pnkfelix commented Jan 31, 2017

I want to make clear up front: My preference is for a semantics based on the source text; not in-memory order after potentially arbitrary reordering.

But I'm going to start off attempting an analogy with order-of-evaluation in another context. (Perhaps this will be torn apart as a strawman, but I think the analogy is valid.)


@petrochenkov wrote:

If "dropping in in-memory order" aka "order after field reordering" can be considered arbitrary, then "no pessimization by default" is the concrete advantage. [...] Who knows what benefits "optimization-by-default" can bring occasionally, it's better to give it chance.

I have seen similar arguments put forward to support unspecified evaluation order for the expressions used in function call arguments. That particular lack of specification has always been of interest to me because it is one property that is shared, oddly enough, by both the C and Scheme standards (at least up through r6rs; not sure about r7rs).

Furthermore: I have even seen concrete evidence presented of a win due to unspecified evaluation order of call arguments. In particular, a post from 1995 to the comp.compilers newsgroup. (Disclaimer: I used to work on Larceny and Will Clinger was my Ph.D advisor.)

http://compilers.iecc.com/comparch/article/95-08-080

IEEE/ANSI Scheme allows the compiler to re-order certain expressions that may contain side effects. Both Twobit and Chez Scheme do this as an optimization. As compiled by Twobit for the SPARC, this optimization reduces the code size for Larceny v0.24 from 489456 to 452872 bytes, a savings of 7.5%.

(Quoting to ensure the relevant paragraph remains even if link goes dead.)

A report of a 7.5% code size reduction is nothing to sneeze at.

  • I personally suspect that the 7.5% figure deserves qualification: Its not clear how much of that code size win could be achieved via more-sophisticated semantics-preserving optimization of the same code base under some defined evaluation order.

So, okay, that's my attempt to point out that unspecified evaluation order for certain language forms can indeed yield performance wins (at least in certain contexts).

Nonetheless: My subjective opinion is that it is far more important to Rust's own goals that a human reader can predict what a piece of code will do (especially if that code never uses an unsafe block).

So for something like drop order, I would prefer that we specify some reasonable evaluation order that is based on the source text.

If the compiler is rearranging structural representation and that causes a change to the drop evaluation order, then I think that is in conflict with the goal of human predictability.

  • If tying down a source-based drop evaluation order causes us to leave significant performance on the table, then I would choose to invest in tooling (e.g. dynamic instrumentation) that could advise the programmer to reorder their fields due to drop performance.

@freakhill
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freakhill commented Jan 31, 2017

then I would choose to invest in tooling (e.g. dynamic instrumentation) that could advise the programmer to reorder their fields due to drop performance

Wouldn't that assume there exists an optimal order for all architectures and use-cases?

@pnkfelix
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pnkfelix commented Feb 1, 2017

then I would choose to invest in tooling (e.g. dynamic instrumentation) that could advise the programmer to reorder their fields due to drop performance

Wouldn't that assume there exists an optimal order for all architectures and use-cases?

Architecture-dependence for optimal performance is problem at all levels of programming, not just something like drop order.

For example, see discussion in this paper (pdf); they point out in section 4 of the paper that you have to select entirely different algorithms depending on whether you are targeting a Pentium IV or a Pentium III.

  • citation: "Overcoming the Memory Wall in Symbolic Algebra: A Faster Permutation Algorithm", G. Cooperman and X. Ma, Communications in Computer Algebra (CCA -- SIGSAM Bulletin) 36(4), pp. 1--4, 2002.

Anyway: No, I am not presuming that there exists a single ordering that will be optimal for all architectures and use cases. I am assuming that any cost in execution time here will pale in comparison to the benefit of having predictable semantics.

(I am also assuming that a developer who really wants to attempt to extract optimal performance will be able to either 1. provide manual drop implementations or 2. multiple structure definitions, under different cfg switches, that provide the optimal ordering for each target architecture.)

@pnkfelix
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pnkfelix commented Feb 1, 2017

I previously cited my advisor's post to comp.compilers earlier in this thread; however, looking over the comp.compiler's postings now, I do think that David Chase's many messages there are echoing the kind of attitude that I have here today. Consider e.g. this:

I'm also a little amazed to be encountering such resistance to a well-defined order of evaluation in this decade. The last three places that I've worked, people talk about "quality this" and "reliability that" and about the importance of development procedures, and things like ISO 9000. I've talked to people who work for other companies, and they discuss various interesting things that they do with defect-tracking to ensure that products ship with few bugs. One important part of bug tracking and bug fixing is reproducible behavior (if nothing else, the less things can vary, the less you have to test for a given amount of reliability). I've even heard people discuss hardware and instruction-set architecture changes to increase the determinism of program execution. I've heard of people producing applications for which the most important things are reliability and time-to-market -- they ship debuggable binaries, giving up a factor of 2 in performance (at least). You'd think that this sort of thing was REALLY IMPORTANT, much more than some apparently insignificant, sometimes-used, never-measured option to optimize code.

That one is especially funny given it starts out saying "in this decade", and the message is at this point over twenty years old.

@rfcbot rfcbot added the final-comment-period Will be merged/postponed/closed in ~10 calendar days unless new substational objections are raised. label Jun 15, 2017
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lilyball commented Jun 21, 2017

After having read this entire thread, here's my viewpoint, and it's largely the same as what I expressed 3 years ago.

I understand why a lot of people think vectors should drop in reverse order. It's really handy if you're using the vector like a stack. But I still think that it doesn't actually make intuitive sense for vectors, arrays, tuples, or structs to drop in reverse order, because they aren't stacks. Local variables are a stack, not just technically but also conceptually. Variables declared first have a longer lifetime, maybe just technically if declared in the same scope, but very obviously if declared in a parent scope.

But structs, tuples, arrays, and vectors have no intrinsic stack nature to them. Structs and tuples are simply values, and arrays and vectors are ordered collections of values, where most processing on these ordered collections happens in-order. Having values get dropped in reverse-order would be pretty surprising to me, especially if you consider nagisa's comment where they point out that, if Drops happen in reverse order, then inserting a single .into_iter() into an iteration on a vector would flip the Drop order and this would likely be surprising to the reader. And similarly, structs and tuples, while not having an intrinsic ordered nature to them, are still not stack-like. Especially tuples, because a tuple is basically just a heterogenous array, and should behave similarly (e.g. a (T, T, T) and a [T; 3] should Drop in the same order).

And finally, I think there's a lot of value in standardizing on the current implemented behavior today, because that means we won't break any code, and has been pointed out repeatedly, if we were to flip the order, then there's not really a great way to fix existing code (that relies on Drop order) such that it's still compatible with older compilers.

So given all that, I'm strongly in favor of this RFC. Except there's one tweak that needs to be made: The RFC currently says "slices and vectors" match drop order of structs. Except slices don't have a drop order, and the RFC as written doesn't mention arrays. I assume that section was meant to say that "arrays and vectors" should match the drop order of structs.

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Also, regarding the whole notion of intra-struct references, if we do extend the language to let you express those, then I think it's perfectly reasonable to also adjust the Drop order to take those dependencies into account, rather than forcing the writer to reorder their fields.

In addition, I think there's value in adding support later on for attributes like #[drop_order(reverse)] or #[drop_order(memory)]. The latter so that way people who do end up with huge structs can squeeze the extra performance out of dropping, and the former mostly just because if we support the latter then people are going to wonder why we don't support the former.

@lilyball
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I feel I should also point out that while I agree in principle that leaving drop order undefined would let us do nice things down the road, in practice it's a bad idea because, even without defining it, people will (and already have) write code that depends on the current behavior. Yes, that code is technically "broken", but that doesn't mean we can ignore the issue, because it's perfectly reasonable for people to write code like this without even realizing that they're depending on unspecified behavior.

@tbu-
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tbu- commented Jun 22, 2017

@kballard

in practice it's a bad idea because, even without defining it, people will (and already have) write code that depends on the current behavior.

If we agree that the current code is not big enough to warrant setting this for all future Rust code, we could just randomize the drop order of a struct during compile time. That way it won't be "perfectly reasonable" for people to write code like that.

@tbu-
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tbu- commented Jun 22, 2017

Is there some example (real-world) code that relies on drop order?

@KasMA1990
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@tbu- Randomizing the drop order would also introduce random code failures though:

  1. You would only be able to check if it works by running the code
  2. Some builds will work and some won't

I agree that code that relies on drop order should be explicit about it, but I think randomizing drop order will only create sour experiences for those that do rely on it (given that they may not know or remember that they are relying on it in a specific place). If we could statically verify that the user relies on drop order and give them an error, then I would be fine with leaving it undefined, but that doesn't seem plausible.

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tbu- commented Jun 22, 2017

If you're already running the code to check, then you apparantly already know about drop order.

Some builds will work and some won't

Well, this is better than implicitly relying on the drop order if it is unspecified, right?

@KasMA1990
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I'm not saying you run your software to test for drop order specifically; I'm just saying you won't ever know the software is wrong if you don't run the specific code under the right conditions, and because of the randomized drop order, those conditions will be slightly different every time you build.

Well, this is better than implicitly relying on the drop order if it is unspecified, right?

Of course, if nothing is done to stop people from implicitly relying on it, then it may as well become defined, since changing it will then cause too much breakage. But I'm not sure randomizing the drop order is the right answer, since it feels like something that could introduce very subtle errors. Best case is that the random ordering causes a panic immediately, but since drop shouldn't generally fail, it might as well just cause an off-by-1 error somewhere completely different, or worse. So to me it feels like we're trading one kind of badness for another this way.

@burdges
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burdges commented Jun 22, 2017

Just while everyone is thinking about it : Is there enough need for dropping in reverse order to be worth giving a standard way to do it?

pub struct ReverseDropVec<T> { _vec: Vec<T> }
impl<T> Deref for ReverseDropVec<T> {
    type Target = Vec<T>;
    fn deref(&self) -> &Vec<T> { &self._vec }
}
impl<T> DerefMut for ReverseDropVec<T> {
    fn deref_mut(&self) -> &mut Vec<T> { &mut self._vec }
}
impl<T> Drop for ReverseDropVec<T> {
    fn drop(&mut self) {
        while let Some(e) = self._vec.pop() { } // ::std::mem::drop(e); 
    }
}

I'd expect the answer to be no. And merely adding Deref, DerefMut, and others for wrappers
to the derive_more crate cuts the boilerplate by at least half here.

@lilyball
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lilyball commented Jun 22, 2017

@tbu- Real-world code that relies on current drop order has already been linked upthread. And I completely agree with @KasMA1990, randomizing drop order is a bad idea, because it means you can test your code locally and everything will work, but then it will randomly fail for users, simply because when you tested it the compiler picked a compatible drop order and when your users used it the compiler picked a different drop order.

@rfcbot
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rfcbot commented Jun 25, 2017

The final comment period is now complete.

@aturon
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aturon commented Jul 3, 2017

Huzzah! At long last, this RFC has been merged. Thanks, @aochagavia, and the many others who participated in this discussion.

@aturon aturon merged commit e2f6b20 into rust-lang:master Jul 3, 2017
@glaebhoerl
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Given that this is just a matter of policy rather than implementation, was this RFC effectively serving the role that stabilization tracking issues on the rust repo usually do, i.e. this thing is now considered stable and there are no further steps in the process?

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aturon commented Jul 3, 2017

@glaebhoerl Oops, I neglected to link the tracking issue.

I'm not totally sure what work is needed, but at the very least there are some documents that should be changed to reflect that we're now specifying a drop order.

@gbutler69
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@aturon - WRT,

I'm not totally sure what work is needed, but at the very least there are some documents that should be changed to reflect that we're now specifying a drop order.

At the very least, shouldn't there be unit tests for the compiler to ensure regressions don't occur with respect to drop order? If it is going to be guaranteed to follow th order of today (forward), shouldn't there be tests to confirm that this doesn't inadvertently change in some future version of the compiler.

@aturon
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aturon commented Jul 8, 2017

@gbutler69 Indeed! I'll add that to the tracking issue.

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