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Improve cross compiling support #158
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src/lib.rs
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} | ||
} else if target.contains("solaris") { | ||
if !self.defined("CMAKE_SYSTEM_NAME") { | ||
self.define("CMAKE_SYSTEM_NAME", "SunOS"); |
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Yes, please!
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This looks great. Thanks for improving the CI too.
…Fixes rust-lang#173 In rust-lang#158, better support for using CMake's cross-compilation facilities was added. This made the workaround added in rust-lang#110 for iOS not only unnecessary, but actively harmful, in that it runs afoul of SDK validation checks in the CMake iOS codepath.
* add an iOS cross-compile test to CI * Fix zlib-ng compilation for iOS * Revert #110 to fix iOS cross-compilation after #158. Fixes #173 In #158, better support for using CMake's cross-compilation facilities was added. This made the workaround added in #110 for iOS not only unnecessary, but actively harmful, in that it runs afoul of SDK validation checks in the CMake iOS codepath. * Use checkout@v3 Co-authored-by: Yuki Okushi <[email protected]> --------- Co-authored-by: Thom Chiovoloni <[email protected]> Co-authored-by: Yuki Okushi <[email protected]>
I'm afraid this broke no-toolchain cross-compilation using Visual Studio, from an x86_64 Windows host to aarch64-pc-windows-msvc. Things are a bit clunky there in general (the existing support goes through platforms and does not set (Specifically, the auto-search for |
Workaround: set |
Turns out this also broke cross-compiling to Mac Catalyst targets ( EDIT (months later): here's CMake not deciding what to do about Catalyst, which isn't cmake-rs's fault. |
This PR changes
cmake-rs
to fill outCMAKE_SYSTEM_NAME
andCMAKE_SYSTEM_PROCESSOR
basedCARGO_CFG_TARGET_OS
andCARGO_CFG_TARGET_ARCH
when cross compiling whileCMAKE_TOOLCHAIN_FILE
andCMAKE_SYSTEM_NAME
isn't set by user.It's tested on CI using
cross
.Closes #75
Closes #80
Closes #151