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Newsletter 36 - July 2022 #1098
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I'll take Rusteroids, I've got a couple of updates for it. |
|
I'll write an update for Dims (game engine), as I did last time. (By the way - the deadline says 3rd of April, I assume that's meant to be August?) |
I'll be writing about https://github.com/JMS55/botnet again this month. |
[Coordination issue](rust-gamedev#1098)
I've taken |
When is the deadline? It's wrong in the description, |
Hello, thanks for considering my project fdg for this newsletter. I should let you know that it really doesn't have much to do with game development though, it's more in the data visualization space. If it still sounds like something you all want to mention in the newsletter I'm happy to see it put out there, but I just wanted to let you all know it's real purpose. |
I'll take on the two videos I'm tagged for. |
I'll write about Re-Rolling!, my GMTK Jam game that I'm tagged for. |
Hello!
I'd like to write about a small game I'm making called "Galactic Mess", thank you! |
Taking hecs. |
I'll write about bevy_shadertoy_wgsl
…On Sat, Jul 30, 2022 at 12:10 PM Benjamin Saunders ***@***.***> wrote:
Taking hecs.
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I'll take Pathfinding in Rust: A tutorial with examples - thanks! |
I'll take Bevy 0.8 |
Added #1116 about |
Added #1117 about godot-rust 🤖🦀 |
Added #1118 about agma |
Added #1119 about Gamercade |
I confirm the rust-game-ports section. |
I'll take the arcade cabinet. I'll start writing it tonight after RustConf. |
Writing about Graphite today. |
@ozkriff We need a time machine 😄 Probably the template wording could be changed to "following month" or something similar, in order to avoid having to change the description every month 😁 |
😖 sorry for the late replies! going to finish the reviews and prepare the final draft
@grantshandy yeah, sure, it still fits the newsletter! please send a PR if you have time to write it before the release. btw, I'm not sure if fdg belongs to libraries or if it's more of a tool.
@Elogain sure! same as above, please send a PR if you have time to write it before the release.
@kunos ok! i will briefly mention July updates in the Other News but feel free to write a proper section about them (and future updates) next month!
@lucaspoffo @64kramsystem oh, time-warped it to August
@64kramsystem maybe, but it might confuse people if we post the coordination issue when the month is already over 🤔 |
Better late than never, here's the final PR - #1131 - everyone is invited to review! Merging in a few hours if there're no objections. |
And it's out! As always, huge thanks to all editors, contributors, and reviewers! 🦀 |
added #1120 about bevy_shadertoy_wgsl and GLSL2WGSL
…On Tue, Aug 2, 2022 at 7:18 PM Robbie Davenport ***@***.***> wrote:
Added #1119
<#1119> about
Gamercade
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Newsletter 36: July 2022
tags:
newsletter
Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!
Current Schedule
The soft deadline for all section PRs is the 3rd of August.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Announcements
Game Updates
Learning Material Updates
Engine Updates
Tooling Updates
Library Updates
Other News
Discussions
Jobs
Publishing Steps
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