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SDL2 Examples in Pixel Pen

Implementing SDL2 tutorial lessons on lazyfoo.net using SDL2 haskell binding. (Some of them have been implemented on haskell-game/sdl2examples/lazyfoo.) The plan is to implement 34 selected lessons out of the 55 lessons from the original lazyfoo's tutorial.

How to Build and Execute

resolver: lts-6.9

> stack setup
> stack build
> stack exec main #n

or

> stack build --exec "main #n"

where #n is the number of lesson.

Lessons

  • The following is progress for Pixel Pen migration.

Basic

  • Lesson 01 - Hello SDL
  • Lesson 02 - Getting an Image on the Screen
  • Lesson 03 - Event Driven Programming
  • Lesson 04 - Key Presses
  • Lesson 05 - Optimized Surface Loading and Soft Stretching
  • Lesson 07 - Texture Loading and Rendering
  • Lesson 08 - Geometry Rendering
  • Lesson 09 - The Viewport
  • Lesson 10 - Color Keying
  • Lesson 11 - Clip Rendering and Sprite Sheets
  • Lesson 12 - Color Modulation
  • Lesson 13 - Alpha Blending
  • Lesson 14 - Animated Sprites and Vsync
  • Lesson 15 - Rotation and Flipping
  • Lesson 16 - True Type Fonts
  • Lesson 17 - Mouse Events
  • Lesson 18 - Key States
  • Lesson 30 - Scrolling
  • Lesson 31 - Scrolling Backgrounds
  • Lesson 38 - Particle Engines
  • Lesson 39 - Tiling
  • Lesson 40 - Texture Manipulation
  • Lesson 41 - Bitmap Fonts
  • Lesson 42 - Texture Streaming
  • Lesson 43 - Render to Texture

Others

  • Lesson 21 - Sound Effects and Music
  • Lesson 22 - Timing
  • Lesson 23 - Advanced Timers
  • Lesson 24 - Calculating Frame Rate
  • Lesson 25 - Capping Frame Rate
  • Lesson 26 - Motion
  • Lesson 27 - Collision Detection
  • Lesson 28 - Per-pixel Collision Detection
  • Lesson 29 - Circular Collision Detection

Ignored

  • Lesson 06 - Extension Libraries and Loading Other Image Formats
  • Lesson 19 - Gamepads and Joysticks
  • Lesson 20 - Force Feedback
  • Lesson 32 - Text Input and Clipboard Handling
  • Lesson 33 - File Reading and Writing
  • Lesson 34 - Audio Recording
  • Lesson 35 - Window Events
  • Lesson 36 - Multiple Windows
  • Lesson 37 - Multiple Displays
  • Lesson 44 - Frame Independent Movement
  • Lesson 45 - Timer Callbacks
  • Lesson 46 - Multithreading
  • Lesson 47 - Semaphores
  • Lesson 48 - Atomic Operations
  • Lesson 49 - Mutexes and Conditions
  • Lesson 50 - SDL and OpenGL 2
  • Lesson 51 - SDL and Modern OpenGL
  • Lesson 52 - Hello Mobile
  • Lesson 53 - Extensions and Changing Orientation
  • Lesson 54 - Touches
  • Lesson 55 - Multitouch

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