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[Suggestion] Rebalance of trade values for metal coin, bar and ores. #171

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merged 5 commits into from
Jan 31, 2021

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condac
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@condac condac commented Jan 28, 2021

This is just a loose suggestion open for many more discussions and overhauls.
I have based this on a gameplay that will profit in end game with trade and encurrage more crafting to coins to get more trade value from mined resources. This might need an overall multiplication to balance the value of metals compared to other items in game.

changes:
ore value 1 -> 2
bar value 111 -> 20
coin value 29 -> 30
trader price = bar value*2

Here is a calculation sheet of the resulting behavior:
image

changes:
ore value 1 -> 2
bar value 111 -> 20
coin value 29 -> 30
trader price = bar value*2
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condac commented Jan 28, 2021

I will change the multiplier for metals to make statues and other shared material crafts the right values, as it is now a marble statue is worth more than anythin from steel and down. stone, wood and metal all start the values at 1 for the cheapest in each category, this makes the values very strange when comparing them to each others

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condac commented Jan 28, 2021

Changing metal values to something relative to wood and stone fixes the values for statuettes and items crafted from different types of materials.
image

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condac commented Jan 29, 2021

New numbers...
image

@condac condac marked this pull request as ready for review January 29, 2021 16:20
@rschurade rschurade merged commit 4821663 into rschurade:master Jan 31, 2021
rschurade pushed a commit that referenced this pull request Jun 12, 2021
…171)

* Rebalance of trade values for metal coin, bar and ores. 
changes:
ore value 1 -> 2
bar value 111 -> 20
coin value 29 -> 30
trader price = bar value*2

* Change metal values to make statues and statuettes the right value compared to wood and stone.

* Trade prices, stone adjustment.

* New tradeprices

* Set hasQuality on statues and jewelry items
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2 participants