Fixed: mapchange crash, and latest amtl/amxmodx support. #1
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change ke::AutoPtr to std::unique_ptr.
change ke::Move to std::move.
use latest version amxxmodule.cpp, .h, moduleconfig.h
use sourcemod version sm_stringhashmap.h
add IGameConfigs.h (maybe not use.)
add ITextParsers.h (maybe not use.)
remove
delete g_entityData;
(I removed it because it crashed with invalid pointer, but I am concerned about memory leaks.)add compile option for c++14.