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Add an ESM compatible build to grunt script via Rollup #99

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Aug 2, 2023
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1 change: 1 addition & 0 deletions dist/esm/abs.d.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
export declare function abs(n: number | string | bigint): string;
3 changes: 3 additions & 0 deletions dist/esm/add.d.ts
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export declare function add(number1: string, number2?: string): string;
export declare function trim(number: string): string;
export declare function pad(number1: string, number2: string): string[];
34 changes: 34 additions & 0 deletions dist/esm/big-decimal.d.ts
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import { RoundingModes as Modes } from './roundingModes';
declare class bigDecimal {
private value;
static RoundingModes: typeof Modes;
private static validate;
constructor(number?: (number | string | bigint));
getValue(): string;
setValue(num: (number | string | bigint)): void;
static getPrettyValue(number: any, digits: any, separator: any): string;
getPrettyValue(digits: any, separator: any): string;
static round(number: any, precision?: number, mode?: Modes): string;
round(precision?: number, mode?: Modes): bigDecimal;
static abs(number: any): string;
abs(): bigDecimal;
static floor(number: any): any;
floor(): bigDecimal;
static ceil(number: any): any;
ceil(): bigDecimal;
static add(number1: any, number2: any): string;
add(number: bigDecimal): bigDecimal;
static subtract(number1: any, number2: any): string;
subtract(number: bigDecimal): bigDecimal;
static multiply(number1: any, number2: any): string;
multiply(number: bigDecimal): bigDecimal;
static divide(number1: any, number2: any, precision: any): string;
divide(number: bigDecimal, precision: any): bigDecimal;
static modulus(number1: any, number2: any): string;
modulus(number: bigDecimal): bigDecimal;
static compareTo(number1: any, number2: any): 0 | 1 | -1;
compareTo(number: bigDecimal): 0 | 1 | -1;
static negate(number: any): string;
negate(): bigDecimal;
}
export default bigDecimal;
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