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meshes are not displayed correctly #685

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wjwwood opened this issue Sep 5, 2013 · 1 comment
Closed

meshes are not displayed correctly #685

wjwwood opened this issue Sep 5, 2013 · 1 comment

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@wjwwood
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wjwwood commented Sep 5, 2013

This is using the latest rviz on Hydro (along with the patch from #680).

You can see that the meshes appear to by huge in size, towards the end I turned on the collision boxes which look fine. This is supposed to be the turtlebot:

3fg63

This is another instance where I am running rviz on a simulated baxter:

3fgb7

I'm not sure what the deal is, I recently updated my video driver I think, but I'm not sure how that would effect it?

I am testing to see if this is present on my Mac too.

@wjwwood
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wjwwood commented Sep 5, 2013

This isn't an issue on my laptop (mac):

screen shot 2013-09-05 at 2 55 50 pm

screen shot 2013-09-05 at 2 55 56 pm

@wjwwood wjwwood added this to the untargeted milestone Feb 25, 2014
@wjwwood wjwwood removed this from the untargeted milestone May 10, 2018
130s pushed a commit to 130s/rviz that referenced this issue Aug 21, 2024
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