Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clear input envents on combat turn #25

Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions src/combat.cc
Original file line number Diff line number Diff line change
Expand Up @@ -3223,6 +3223,7 @@ static int _combat_turn(Object* a1, bool a2)
} else {
if (a1 == gDude) {
keyboardReset();
inputEventQueueReset();
interfaceRenderArmorClass(true);
_combat_free_move = 2 * perkGetRank(gDude, PERK_BONUS_MOVE);
interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move);
Expand Down
2 changes: 2 additions & 0 deletions src/input.cc
Original file line number Diff line number Diff line change
Expand Up @@ -292,6 +292,8 @@ void inputEventQueueReset()
{
gInputEventQueueReadIndex = -1;
gInputEventQueueWriteIndex = 0;
SDL_Event e;
while (SDL_PollEvent(&e)) {} // Clear all input events
}

// 0x4C8D1C
Expand Down
Loading