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detail_sdf_parser.cc
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detail_sdf_parser.cc
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#include "drake/multibody/parsing/detail_sdf_parser.h"
#include <limits>
#include <memory>
#include <optional>
#include <set>
#include <tuple>
#include <utility>
#include <vector>
#include <sdf/sdf.hh>
#include "drake/geometry/geometry_instance.h"
#include "drake/math/rigid_transform.h"
#include "drake/math/rotation_matrix.h"
#include "drake/multibody/parsing/detail_ignition.h"
#include "drake/multibody/parsing/detail_path_utils.h"
#include "drake/multibody/parsing/detail_scene_graph.h"
#include "drake/multibody/parsing/scoped_names.h"
#include "drake/multibody/tree/ball_rpy_joint.h"
#include "drake/multibody/tree/fixed_offset_frame.h"
#include "drake/multibody/tree/planar_joint.h"
#include "drake/multibody/tree/prismatic_joint.h"
#include "drake/multibody/tree/revolute_joint.h"
#include "drake/multibody/tree/revolute_spring.h"
#include "drake/multibody/tree/spatial_inertia.h"
#include "drake/multibody/tree/uniform_gravity_field_element.h"
#include "drake/multibody/tree/universal_joint.h"
#include "drake/multibody/tree/weld_joint.h"
namespace drake {
namespace multibody {
namespace internal {
using Eigen::Matrix3d;
using Eigen::Translation3d;
using Eigen::Vector3d;
using geometry::GeometryInstance;
using geometry::SceneGraph;
using math::RigidTransformd;
using math::RotationMatrixd;
using std::unique_ptr;
// Unnamed namespace for free functions local to this file.
namespace {
// Given a @p relative_nested_name to an object, this function returns the model
// instance that is an immediate parent of the object and the local name of the
// object. The local name of the object does not have any scoping delimiters.
//
// @param[in] relative_nested_name
// The name of the object in the scope of the model associated with the given
// @p model_instance. The relative nested name can contain the scope delimiter
// to reference objects nested in child models.
// @param[in] model_instance
// The model instance in whose scope @p relative_nested_name is defined.
// @param[in] plant
// The MultibodyPlant object that contains the model instance identified by @p
// model_instance.
// @returns A pair containing the resolved model instance and the local name of
// the object referenced by @p relative_nested_name.
std::pair<ModelInstanceIndex, std::string> GetResolvedModelInstanceAndLocalName(
const std::string& relative_nested_name, ModelInstanceIndex model_instance,
const MultibodyPlant<double>& plant) {
auto [parent_name, unscoped_local_name] =
sdf::SplitName(relative_nested_name);
ModelInstanceIndex resolved_model_instance = model_instance;
if (!parent_name.empty()) {
// If the parent is in the world_model_instance, the name can be looked up
// from the plant without creating an absolute name.
if (world_model_instance() == model_instance) {
resolved_model_instance = plant.GetModelInstanceByName(parent_name);
} else {
const std::string parent_model_absolute_name = sdf::JoinName(
plant.GetModelInstanceName(model_instance), parent_name);
resolved_model_instance =
plant.GetModelInstanceByName(parent_model_absolute_name);
}
}
return {resolved_model_instance, unscoped_local_name};
}
// Given an ignition::math::Inertial object, extract a RotationalInertia object
// for the rotational inertia of body B, about its center of mass Bcm and,
// expressed in the inertial frame Bi (as specified in <inertial> in the SDF
// file.)
RotationalInertia<double> ExtractRotationalInertiaAboutBcmExpressedInBi(
const ignition::math::Inertiald &inertial) {
// TODO(amcastro-tri): Verify that ignition::math::Inertial::MOI() ALWAYS is
// expresed in the body frame B, regardless of how a user might have
// specified frames in the sdf file. That is, that it always returns R_BBcm_B.
// TODO(amcastro-tri): Verify that ignition::math::Inertial::MassMatrix()
// ALWAYS is in the inertial frame Bi, regardless of how a user might have
// specified frames in the sdf file. That is, that it always returns
// M_BBcm_Bi.
const ignition::math::Matrix3d I = inertial.MassMatrix().Moi();
return RotationalInertia<double>(I(0, 0), I(1, 1), I(2, 2),
I(1, 0), I(2, 0), I(2, 1));
}
// Fails fast if a user attempts to specify `<pose frame='...'/>` in an
// unsupported location.
void ThrowIfPoseFrameSpecified(sdf::ElementPtr element) {
// TODO(eric.cousineau): Fix this for `<inertial/>` and `<model/>`.
if (element->HasElement("pose")) {
sdf::ElementPtr pose = element->GetElement("pose");
const std::string frame_name = pose->Get<std::string>("relative_to");
if (!frame_name.empty()) {
throw std::runtime_error(
"<pose relative_to='{non-empty}'/> is presently not supported "
"in <inertial/> or top-level <model/> tags in model files.");
}
}
}
// Throws an exception if there are any errors present in the `errors` list.
void ThrowAnyErrors(const sdf::Errors& errors) {
if (!errors.empty()) {
std::ostringstream os;
os << "From AddModelFromSdfFile():";
for (const auto& e : errors)
os << "\nError: " + e.Message();
throw std::runtime_error(os.str());
}
}
// This takes an `sdf::SemanticPose`, which defines a pose relative to a frame,
// and resolves its value with respect to another frame.
math::RigidTransformd ResolveRigidTransform(
const sdf::SemanticPose& semantic_pose,
const std::string& relative_to = "") {
ignition::math::Pose3d pose;
ThrowAnyErrors(semantic_pose.Resolve(pose, relative_to));
return ToRigidTransform(pose);
}
Eigen::Vector3d ResolveAxisXyz(const sdf::JointAxis& axis) {
ignition::math::Vector3d xyz;
ThrowAnyErrors(axis.ResolveXyz(xyz));
return ToVector3(xyz);
}
std::string ResolveJointParentLinkName(const sdf::Joint& joint) {
std::string link;
ThrowAnyErrors(joint.ResolveParentLink(link));
return link;
}
std::string ResolveJointChildLinkName(const sdf::Joint& joint) {
std::string link;
ThrowAnyErrors(joint.ResolveChildLink(link));
return link;
}
// Helper method to extract the SpatialInertia M_BBo_B of body B, about its body
// frame origin Bo and, expressed in body frame B, from an ignition::Inertial
// object.
SpatialInertia<double> ExtractSpatialInertiaAboutBoExpressedInB(
const ignition::math::Inertiald& Inertial_BBcm_Bi) {
double mass = Inertial_BBcm_Bi.MassMatrix().Mass();
const RotationalInertia<double> I_BBcm_Bi =
ExtractRotationalInertiaAboutBcmExpressedInBi(Inertial_BBcm_Bi);
// If this is a massless body, return a zero SpatialInertia.
if (mass == 0. && I_BBcm_Bi.get_moments().isZero() &&
I_BBcm_Bi.get_products().isZero()) {
return SpatialInertia<double>(mass, {0., 0., 0.}, {0., 0., 0});
}
// Pose of the "<inertial>" frame Bi in the body frame B.
// TODO(amcastro-tri): Verify we don't get funny results when X_BBi is not
// the identity matrix.
// TODO(amcastro-tri): SDF seems to provide <inertial><frame/></inertial>
// together with <inertial><pose/></inertial>. It'd seem then the frame B
// in X_BI could be another frame. We rely on Inertial::Pose() to ALWAYS
// give us X_BI. Verify this.
const RigidTransformd X_BBi = ToRigidTransform(Inertial_BBcm_Bi.Pose());
// B and Bi are not necessarily aligned.
const RotationMatrixd R_BBi = X_BBi.rotation();
// Re-express in frame B as needed.
const RotationalInertia<double> I_BBcm_B = I_BBcm_Bi.ReExpress(R_BBi);
// Bi's origin is at the COM as documented in
// http://sdformat.org/spec?ver=1.6&elem=link#inertial_pose
const Vector3d p_BoBcm_B = X_BBi.translation();
// Return the spatial inertia M_BBo_B of body B, about its body frame origin
// Bo, and expressed in the body frame B.
return SpatialInertia<double>::MakeFromCentralInertia(
mass, p_BoBcm_B, I_BBcm_B);
}
// Helper method to retrieve a Body given the name of the link specification.
const Body<double>& GetBodyByLinkSpecificationName(
const std::string& link_name,
ModelInstanceIndex model_instance, const MultibodyPlant<double>& plant) {
// SDF's convention to indicate a joint is connected to the world is to either
// name the corresponding link "world" or just leave it unnamed.
// Thus this the "if" statement in the following line.
if (link_name.empty() || link_name == "world") {
return plant.world_body();
} else {
const auto [parent_model_instance, local_name] =
GetResolvedModelInstanceAndLocalName(link_name, model_instance, plant);
return plant.GetBodyByName(local_name, parent_model_instance);
}
}
// Extracts a Vector3d representation of the joint axis for joints with an axis.
Vector3d ExtractJointAxis(const sdf::Model& model_spec,
const sdf::Joint& joint_spec) {
unused(model_spec);
DRAKE_DEMAND(joint_spec.Type() == sdf::JointType::REVOLUTE ||
joint_spec.Type() == sdf::JointType::PRISMATIC);
// Axis specification.
const sdf::JointAxis* axis = joint_spec.Axis();
if (axis == nullptr) {
throw std::runtime_error(
"An axis must be specified for joint '" + joint_spec.Name() + "'");
}
// Joint axis in the joint frame J.
Vector3d axis_J = ResolveAxisXyz(*axis);
return axis_J;
}
// Helper to parse the damping for a given joint specification.
// Right now we only parse the <damping> tag.
// An exception is thrown if the provided damping value is negative or if there
// is no <axis> under <joint>.
double ParseJointDamping(const sdf::Joint& joint_spec) {
DRAKE_DEMAND(joint_spec.Type() == sdf::JointType::REVOLUTE ||
joint_spec.Type() == sdf::JointType::PRISMATIC ||
joint_spec.Type() == sdf::JointType::UNIVERSAL ||
joint_spec.Type() == sdf::JointType::BALL);
// Axis specification.
const sdf::JointAxis* axis = joint_spec.Axis();
if (axis == nullptr) {
throw std::runtime_error(
"An axis must be specified for joint '" + joint_spec.Name() + "'");
}
const double damping = axis->Damping();
if (damping < 0) {
throw std::runtime_error(
"Joint damping is negative for joint '" + joint_spec.Name() + "'. "
"Joint damping must be a non-negative number.");
}
return damping;
}
// Extracts the effort limit from a joint specification and adds an actuator if
// the value is non-zero. In SDF, effort limits are specified in
// <joint><axis><limit><effort>. In Drake, we understand that joints with an
// effort limit of zero are not actuated.
// Only available for "revolute" and "prismatic" joints.
void AddJointActuatorFromSpecification(
const sdf::Joint &joint_spec, const Joint<double>& joint,
MultibodyPlant<double>* plant) {
DRAKE_THROW_UNLESS(plant != nullptr);
DRAKE_THROW_UNLESS(joint_spec.Type() == sdf::JointType::REVOLUTE ||
joint_spec.Type() == sdf::JointType::PRISMATIC);
// Axis specification.
const sdf::JointAxis* axis = joint_spec.Axis();
if (axis == nullptr) {
throw std::runtime_error(
"An axis must be specified for joint '" + joint_spec.Name() + "'");
}
// The effort_limit should always be non-negative. Negative effort will be
// treated as infinity as specified by the sdf standard.
const double effort_limit = axis->Effort() < 0
? std::numeric_limits<double>::infinity()
: axis->Effort();
// In Drake we interpret a value of exactly zero
// as a way to specify un-actuated joints. Thus, the user would say
// <effort>0</effort> for un-actuated joints.
if (effort_limit != 0) {
const JointActuator<double>& actuator =
plant->AddJointActuator(joint_spec.Name(), joint, effort_limit);
// Parse and add the optional drake:rotor_inertia parameter.
if (joint_spec.Element()->HasElement("drake:rotor_inertia")) {
plant->get_mutable_joint_actuator(actuator.index())
.set_default_rotor_inertia(
joint_spec.Element()->Get<double>("drake:rotor_inertia"));
}
// Parse and add the optional drake:gear_ratio parameter.
if (joint_spec.Element()->HasElement("drake:gear_ratio")) {
plant->get_mutable_joint_actuator(actuator.index())
.set_default_gear_ratio(
joint_spec.Element()->Get<double>("drake:gear_ratio"));
}
}
}
// Extracts the spring stiffness and the spring reference from a joint
// specification and adds a revolute spring force element with the
// corresponding spring reference if the spring stiffness is nonzero.
// Only available for "revolute" joints. The units for spring
// reference is radians and the units for spring stiffness is N⋅m/rad.
void AddRevoluteSpringFromSpecification(
const sdf::Joint &joint_spec, const RevoluteJoint<double>& joint,
MultibodyPlant<double>* plant) {
DRAKE_THROW_UNLESS(plant != nullptr);
DRAKE_THROW_UNLESS(joint_spec.Type() == sdf::JointType::REVOLUTE);
// Axis specification.
const sdf::JointAxis* axis = joint_spec.Axis();
if (axis == nullptr) {
throw std::runtime_error(
"An axis must be specified for joint '" + joint_spec.Name() + "'");
}
const double spring_reference = axis->SpringReference();
const double spring_stiffness = axis->SpringStiffness();
// We don't add a force element if stiffness is zero.
// If a negative value is passed in, RevoluteSpring will
// throw an error.
if (spring_stiffness != 0) {
plant->AddForceElement<RevoluteSpring>(
joint, spring_reference, spring_stiffness);
}
}
// Returns joint limits as the tuple (lower_limit, upper_limit,
// velocity_limit, acceleration_limit). The units of the limits depend on the
// particular joint type. For prismatic joints, units are meters for the
// position limits and m/s for the velocity limit. For revolute joints, units
// are radians for the position limits and rad/s for the velocity limit.
// Velocity and acceleration limits are always >= 0. This method throws an
// exception if the joint type is not one of revolute or prismatic.
std::tuple<double, double, double, double> ParseJointLimits(
const sdf::Joint& joint_spec) {
DRAKE_THROW_UNLESS(joint_spec.Type() == sdf::JointType::REVOLUTE ||
joint_spec.Type() == sdf::JointType::PRISMATIC);
// Axis specification.
const sdf::JointAxis* axis = joint_spec.Axis();
if (axis == nullptr) {
throw std::runtime_error(
"An axis must be specified for joint '" + joint_spec.Name() + "'");
}
// SDF defaults to ±1.0e16 for joints with no limits, see
// http://sdformat.org/spec?ver=1.6&elem=joint#axis_limit.
// Drake marks joints with no limits with ±numeric_limits<double>::infinity()
// and therefore we make the change here.
const double lower_limit =
axis->Lower() == -1.0e16 ?
-std::numeric_limits<double>::infinity() : axis->Lower();
const double upper_limit =
axis->Upper() == 1.0e16 ?
std::numeric_limits<double>::infinity() : axis->Upper();
if (lower_limit > upper_limit) {
throw std::runtime_error(
"The lower limit must be lower (or equal) than the upper limit for "
"joint '" + joint_spec.Name() + "'.");
}
// SDF defaults to -1.0 for joints with no limits, see
// http://sdformat.org/spec?ver=1.6&elem=joint#limit_velocity
// Drake marks joints with no limits with ±numeric_limits<double>::infinity()
// and therefore we make the change here.
const double velocity_limit =
axis->MaxVelocity() == -1.0 ?
std::numeric_limits<double>::infinity() : axis->MaxVelocity();
if (velocity_limit < 0) {
throw std::runtime_error(
"Velocity limit is negative for joint '" + joint_spec.Name() + "'. "
"Velocity limit must be a non-negative number.");
}
// Read Drake-namespaced acceleration limit if present. If not, default to
// ±numeric_limits<double>::infinity().
double acceleration_limit = std::numeric_limits<double>::infinity();
if (axis->Element()->HasElement("limit")) {
const auto limit_element = axis->Element()->GetElement("limit");
if (limit_element->HasElement("drake:acceleration")) {
acceleration_limit = limit_element->Get<double>("drake:acceleration");
if (acceleration_limit < 0) {
throw std::runtime_error(
"Acceleration limit is negative for joint '" + joint_spec.Name() +
"'. Aceleration limit must be a non-negative number.");
}
}
}
return std::make_tuple(
lower_limit, upper_limit, velocity_limit, acceleration_limit);
}
// Helper method to add joints to a MultibodyPlant given an sdf::Joint
// specification object.
void AddJointFromSpecification(
const sdf::Model& model_spec, const RigidTransformd& X_WM,
const sdf::Joint& joint_spec, ModelInstanceIndex model_instance,
MultibodyPlant<double>* plant,
std::set<sdf::JointType>* joint_types) {
const Body<double>& parent_body = GetBodyByLinkSpecificationName(
ResolveJointParentLinkName(joint_spec), model_instance, *plant);
const Body<double>& child_body = GetBodyByLinkSpecificationName(
ResolveJointChildLinkName(joint_spec), model_instance, *plant);
// Get the pose of frame J in the frame of the child link C, as specified in
// <joint> <pose> ... </pose></joint>. The default `relative_to` pose of a
// joint will be the child link.
const RigidTransformd X_CJ =
ResolveRigidTransform(joint_spec.SemanticPose());
// Pose of the frame J in the parent body frame P.
std::optional<RigidTransformd> X_PJ;
// We need to treat the world case separately since sdformat does not create
// a "world" link from which we can request its pose (which in that case would
// be the identity).
if (parent_body.index() == world_index()) {
const RigidTransformd X_MJ =
ResolveRigidTransform(joint_spec.SemanticPose(), "__model__");
X_PJ = X_WM * X_MJ; // Since P == W.
} else {
X_PJ = ResolveRigidTransform(
joint_spec.SemanticPose(), joint_spec.ParentLinkName());
}
// If P and J are coincident, we won't create a new frame for J, but use frame
// P directly. We indicate that by passing a nullopt.
if (X_PJ.value().IsExactlyIdentity()) X_PJ = std::nullopt;
// These will only be populated for prismatic and revolute joints.
double lower_limit = 0;
double upper_limit = 0;
double velocity_limit = 0;
double acceleration_limit = 0;
switch (joint_spec.Type()) {
case sdf::JointType::FIXED: {
plant->AddJoint<WeldJoint>(
joint_spec.Name(),
parent_body, X_PJ,
child_body, X_CJ,
RigidTransformd::Identity() /* X_JpJc */);
break;
}
case sdf::JointType::PRISMATIC: {
const double damping = ParseJointDamping(joint_spec);
Vector3d axis_J = ExtractJointAxis(model_spec, joint_spec);
std::tie(lower_limit, upper_limit, velocity_limit, acceleration_limit) =
ParseJointLimits(joint_spec);
const auto& joint = plant->AddJoint<PrismaticJoint>(
joint_spec.Name(),
parent_body, X_PJ,
child_body, X_CJ, axis_J, lower_limit, upper_limit, damping);
plant->get_mutable_joint(joint.index()).set_velocity_limits(
Vector1d(-velocity_limit), Vector1d(velocity_limit));
plant->get_mutable_joint(joint.index()).set_acceleration_limits(
Vector1d(-acceleration_limit), Vector1d(acceleration_limit));
AddJointActuatorFromSpecification(joint_spec, joint, plant);
break;
}
case sdf::JointType::REVOLUTE: {
const double damping = ParseJointDamping(joint_spec);
Vector3d axis_J = ExtractJointAxis(model_spec, joint_spec);
std::tie(lower_limit, upper_limit, velocity_limit, acceleration_limit) =
ParseJointLimits(joint_spec);
const auto& joint = plant->AddJoint<RevoluteJoint>(
joint_spec.Name(),
parent_body, X_PJ,
child_body, X_CJ, axis_J, lower_limit, upper_limit, damping);
plant->get_mutable_joint(joint.index()).set_velocity_limits(
Vector1d(-velocity_limit), Vector1d(velocity_limit));
plant->get_mutable_joint(joint.index()).set_acceleration_limits(
Vector1d(-acceleration_limit), Vector1d(acceleration_limit));
AddJointActuatorFromSpecification(joint_spec, joint, plant);
AddRevoluteSpringFromSpecification(joint_spec, joint, plant);
break;
}
case sdf::JointType::UNIVERSAL: {
const double damping = ParseJointDamping(joint_spec);
plant->AddJoint<UniversalJoint>(
joint_spec.Name(),
parent_body, X_PJ,
child_body, X_CJ, damping);
break;
}
case sdf::JointType::BALL: {
const double damping = ParseJointDamping(joint_spec);
plant->AddJoint<BallRpyJoint>(
joint_spec.Name(),
parent_body, X_PJ,
child_body, X_CJ, damping);
break;
}
default: {
throw std::logic_error(
"Joint type not supported for joint '" + joint_spec.Name() + "'.");
}
}
joint_types->insert(joint_spec.Type());
}
// Helper method to load an SDF file and read the contents into an sdf::Root
// object.
std::string LoadSdf(
sdf::Root* root,
const DataSource& data_source,
const PackageMap& package_map) {
data_source.DemandExactlyOne();
std::string root_dir;
// TODO(marcoag) ensure that we propagate the right ParserConfig instance.
sdf::ParserConfig parser_config;
parser_config.SetWarningsPolicy(sdf::EnforcementPolicy::ERR);
parser_config.SetDeprecatedElementsPolicy(sdf::EnforcementPolicy::WARN);
parser_config.SetFindCallback(
[=](const std::string &_input) {
return ResolveUri(_input, package_map, ".");
});
// TODO(#15018): This means that unrecognized elements won't be shown to a
// user directly (via console or exception). We should change unrecognized
// elements policy to print a warning, and later become an error.
DRAKE_DEMAND(
parser_config.UnrecognizedElementsPolicy()
== sdf::EnforcementPolicy::LOG);
if (data_source.file_name) {
const std::string full_path = GetFullPath(*data_source.file_name);
ThrowAnyErrors(root->Load(full_path, parser_config));
// Uses the directory holding the SDF to be the root directory
// in which to search for files referenced within the SDF file.
size_t found = full_path.find_last_of("/\\");
if (found != std::string::npos) {
root_dir = full_path.substr(0, found);
} else {
// TODO(jwnimmer-tri) This is not unit tested. In any case, we should be
// using drake::filesystem for path manipulation, not string searching.
root_dir = ".";
}
} else {
DRAKE_DEMAND(data_source.file_contents);
ThrowAnyErrors(root->LoadSdfString(*data_source.file_contents,
parser_config));
}
return root_dir;
}
struct LinkInfo {
const RigidBody<double>* body{};
RigidTransformd X_WL;
};
// Helper method to add a model to a MultibodyPlant given an sdf::Model
// specification object.
std::vector<LinkInfo> AddLinksFromSpecification(
const ModelInstanceIndex model_instance,
const sdf::Model& model,
const RigidTransformd& X_WM,
MultibodyPlant<double>* plant,
const PackageMap& package_map,
const std::string& root_dir) {
std::vector<LinkInfo> link_infos;
// Add all the links
for (uint64_t link_index = 0; link_index < model.LinkCount(); ++link_index) {
const sdf::Link& link = *model.LinkByIndex(link_index);
// Get the link's inertia relative to the Bcm frame.
// sdf::Link::Inertial() provides a representation for the SpatialInertia
// M_Bcm_Bi of body B, about its center of mass Bcm, and expressed in an
// inertial frame Bi as defined in <inertial> <pose></pose> </inertial>.
// Per SDF specification, Bi's origin is at the COM Bcm, but Bi is not
// necessarily aligned with B.
if (link.Element()->HasElement("inertial")) {
ThrowIfPoseFrameSpecified(link.Element()->GetElement("inertial"));
}
const ignition::math::Inertiald& Inertial_Bcm_Bi = link.Inertial();
const SpatialInertia<double> M_BBo_B =
ExtractSpatialInertiaAboutBoExpressedInB(Inertial_Bcm_Bi);
// Add a rigid body to model each link.
const RigidBody<double>& body =
plant->AddRigidBody(link.Name(), model_instance, M_BBo_B);
// Register information.
const RigidTransformd X_ML = ResolveRigidTransform(link.SemanticPose());
const RigidTransformd X_WL = X_WM * X_ML;
link_infos.push_back(LinkInfo{&body, X_WL});
// Set the initial pose of the free body (only use if the body is indeed
// floating).
plant->SetDefaultFreeBodyPose(body, X_WL);
if (plant->geometry_source_is_registered()) {
ResolveFilename resolve_filename =
[&package_map, &root_dir](std::string uri) {
const std::string resolved_name =
ResolveUri(uri, package_map, root_dir);
if (resolved_name.empty()) {
throw std::runtime_error(
"ERROR: Mesh file name could not be resolved from the "
"provided uri \"" + uri + "\".");
}
return resolved_name;
};
for (uint64_t visual_index = 0; visual_index < link.VisualCount();
++visual_index) {
const sdf::Visual& sdf_visual = *link.VisualByIndex(visual_index);
const RigidTransformd X_LG = ResolveRigidTransform(
sdf_visual.SemanticPose());
unique_ptr<GeometryInstance> geometry_instance =
MakeGeometryInstanceFromSdfVisual(
sdf_visual, resolve_filename, X_LG);
// We check for nullptr in case someone decided to specify an SDF
// <empty/> geometry.
if (geometry_instance) {
// The parsing should *always* produce an IllustrationProperties
// instance, even if it is empty.
DRAKE_DEMAND(
geometry_instance->illustration_properties() != nullptr);
plant->RegisterVisualGeometry(
body, geometry_instance->pose(), geometry_instance->shape(),
geometry_instance->name(),
*geometry_instance->illustration_properties());
}
}
for (uint64_t collision_index = 0;
collision_index < link.CollisionCount(); ++collision_index) {
const sdf::Collision& sdf_collision =
*link.CollisionByIndex(collision_index);
const sdf::Geometry& sdf_geometry = *sdf_collision.Geom();
std::unique_ptr<geometry::Shape> shape =
MakeShapeFromSdfGeometry(sdf_geometry, resolve_filename);
if (shape != nullptr) {
const RigidTransformd X_LG = ResolveRigidTransform(
sdf_collision.SemanticPose());
const RigidTransformd X_LC =
MakeGeometryPoseFromSdfCollision(sdf_collision, X_LG);
geometry::ProximityProperties props =
MakeProximityPropertiesForCollision(sdf_collision);
plant->RegisterCollisionGeometry(body, X_LC, *shape,
sdf_collision.Name(),
std::move(props));
}
}
}
}
return link_infos;
}
const Frame<double>& AddFrameFromSpecification(
const sdf::Frame& frame_spec, ModelInstanceIndex model_instance,
const Frame<double>& default_frame, MultibodyPlant<double>* plant) {
const Frame<double>* parent_frame{};
const RigidTransformd X_PF = ResolveRigidTransform(
frame_spec.SemanticPose(), frame_spec.AttachedTo());
if (frame_spec.AttachedTo().empty()) {
parent_frame = &default_frame;
} else {
const std::string attached_to_absolute_name = parsing::PrefixName(
parsing::GetInstanceScopeName(*plant, model_instance),
frame_spec.AttachedTo());
// If the attached_to refers to a model, we use the `__model__` frame
// associated with the model.
if (plant->HasModelInstanceNamed(attached_to_absolute_name)) {
const auto attached_to_model_instance =
plant->GetModelInstanceByName(attached_to_absolute_name);
parent_frame =
&plant->GetFrameByName("__model__", attached_to_model_instance);
} else {
const auto [parent_model_instance, local_name] =
GetResolvedModelInstanceAndLocalName(frame_spec.AttachedTo(),
model_instance, *plant);
parent_frame = &plant->GetFrameByName(local_name, parent_model_instance);
}
}
const Frame<double>& frame =
plant->AddFrame(std::make_unique<FixedOffsetFrame<double>>(
frame_spec.Name(), *parent_frame, X_PF));
return frame;
}
Eigen::Vector3d ParseVector3(const sdf::ElementPtr node,
const char* element_name) {
if (!node->HasElement(element_name)) {
throw std::runtime_error(
fmt::format("<{}>: Unable to find the <{}> child tag.", node->GetName(),
element_name));
}
auto value = node->Get<ignition::math::Vector3d>(element_name);
return ToVector3(value);
}
const Frame<double>& ParseFrame(const sdf::ElementPtr node,
MultibodyPlant<double>* plant,
const char* element_name) {
if (!node->HasElement(element_name)) {
throw std::runtime_error(
fmt::format("<{}>: Unable to find the <{}> child tag.", node->GetName(),
element_name));
}
const std::string frame_name = node->Get<std::string>(element_name);
if (!plant->HasFrameNamed(frame_name)) {
throw std::runtime_error(fmt::format(
"<{}>: Frame '{}' specified for <{}> does not exist in the model.",
node->GetName(), frame_name, element_name));
}
return plant->GetFrameByName(frame_name);
}
// TODO(eric.cousineau): Update parsing pending resolution of
// https://github.com/osrf/sdformat/issues/288
void AddDrakeJointFromSpecification(const sdf::ElementPtr node,
MultibodyPlant<double>* plant) {
if (!node->HasAttribute("type")) {
throw std::runtime_error(
"<drake:joint>: Unable to find the 'type' attribute.");
}
const std::string joint_type = node->Get<std::string>("type");
if (!node->HasAttribute("name")) {
throw std::runtime_error(
"<drake:joint>: Unable to find the 'name' attribute.");
}
const std::string joint_name = node->Get<std::string>("name");
// TODO(eric.cousineau): Add support for parsing joint pose.
if (node->HasElement("pose")) {
throw std::runtime_error(
"<drake:joint> does not yet support the <pose> child tag.");
}
const Frame<double>& parent_frame = ParseFrame(node, plant, "drake:parent");
const Frame<double>& child_frame = ParseFrame(node, plant, "drake:child");
if (joint_type == "planar") {
// TODO(eric.cousineau): Error out when there are unused tags.
Vector3d damping = ParseVector3(node, "drake:damping");
plant->AddJoint(std::make_unique<PlanarJoint<double>>(
joint_name, parent_frame, child_frame, damping));
} else {
throw std::runtime_error(
"ERROR: <drake:joint> '" + joint_name +
"' has unrecognized value for 'type' attribute: " + joint_type);
}
}
const LinearBushingRollPitchYaw<double>& AddBushingFromSpecification(
const sdf::ElementPtr node, MultibodyPlant<double>* plant) {
// Functor to read a vector valued child tag with tag name: `element_name`
// e.g. <element_name>0 0 0</element_name>
// Throws an error if the tag does not exist.
auto read_vector = [node](const char* element_name) -> Eigen::Vector3d {
return ParseVector3(node, element_name);
};
// Functor to read a child tag with tag name: `element_name` that specifies a
// frame name, e.g. <element_name>frame_name</element_name>
// Throws an error if the tag does not exist or if the frame does not exist in
// the plant.
auto read_frame = [node,
plant](const char* element_name) -> const Frame<double>& {
return ParseFrame(node, plant, element_name);
};
return ParseLinearBushingRollPitchYaw(read_vector, read_frame, plant);
}
// Helper to determine if two links are welded together.
bool AreWelded(
const MultibodyPlant<double>& plant, const Body<double>& a,
const Body<double>& b) {
for (auto* body : plant.GetBodiesWeldedTo(a)) {
if (body == &b) {
return true;
}
}
return false;
}
// Helper method to add a model to a MultibodyPlant given an sdf::Model
// specification object.
std::vector<ModelInstanceIndex> AddModelsFromSpecification(
const sdf::Model& model,
const std::string& model_name,
const RigidTransformd& X_WP,
MultibodyPlant<double>* plant,
const PackageMap& package_map,
const std::string& root_dir) {
const ModelInstanceIndex model_instance =
plant->AddModelInstance(model_name);
std::vector <ModelInstanceIndex> added_model_instances{model_instance};
// "P" is the parent frame. If the model is in a child of //world or //sdf,
// this will be the world frame. Otherwise, this will be the parent model
// frame.
const RigidTransformd X_PM = ResolveRigidTransform(model.SemanticPose());
const RigidTransformd X_WM = X_WP * X_PM;
// Add nested models at root-level of <model>.
// Do this before the resolving canonical link because the link might be in a
// nested model.
drake::log()->trace("sdf_parser: Add nested models");
for (uint64_t model_index = 0; model_index < model.ModelCount();
++model_index) {
const sdf::Model& nested_model = *model.ModelByIndex(model_index);
std::vector<ModelInstanceIndex> nested_model_instances =
AddModelsFromSpecification(
nested_model, sdf::JoinName(model_name, nested_model.Name()), X_WM,
plant, package_map, root_dir);
added_model_instances.insert(added_model_instances.end(),
nested_model_instances.begin(),
nested_model_instances.end());
}
drake::log()->trace("sdf_parser: Add links");
std::vector<LinkInfo> added_link_infos = AddLinksFromSpecification(
model_instance, model, X_WM, plant, package_map, root_dir);
// Add the SDF "model frame" given the model name so that way any frames added
// to the plant are associated with this current model instance.
// N.B. This follows SDFormat's convention.
const std::string sdf_model_frame_name = "__model__";
drake::log()->trace("sdf_parser: Resolve canonical link");
const Frame<double>& model_frame = [&]() -> const Frame<double>& {
const auto [canonical_link, canonical_link_name] =
model.CanonicalLinkAndRelativeName();
if (canonical_link != nullptr) {
const auto [parent_model_instance, local_name] =
GetResolvedModelInstanceAndLocalName(canonical_link_name,
model_instance, *plant);
const Frame<double>& canonical_link_frame =
plant->GetFrameByName(local_name, parent_model_instance);
const RigidTransformd X_LcM = ResolveRigidTransform(
model.SemanticPose(),
sdf::JoinName(model.Name(), canonical_link_name));
return plant->AddFrame(std::make_unique<FixedOffsetFrame<double>>(
sdf_model_frame_name, canonical_link_frame, X_LcM, model_instance));
} else {
return plant->AddFrame(std::make_unique<FixedOffsetFrame<double>>(
sdf_model_frame_name, plant->world_frame(), X_WM, model_instance));
}
}();
drake::log()->trace("sdf_parser: Add joints");
// Add all the joints
std::set<sdf::JointType> joint_types;
// TODO(eric.cousineau): Register frames from SDF once we have a pose graph.
for (uint64_t joint_index = 0; joint_index < model.JointCount();
++joint_index) {
// Get a pointer to the SDF joint, and the joint axis information.
const sdf::Joint& joint = *model.JointByIndex(joint_index);
AddJointFromSpecification(
model, X_WM, joint, model_instance, plant, &joint_types);
}
drake::log()->trace("sdf_parser: Add explicit frames");
// Add frames at root-level of <model>.
for (uint64_t frame_index = 0; frame_index < model.FrameCount();
++frame_index) {
const sdf::Frame& frame = *model.FrameByIndex(frame_index);
AddFrameFromSpecification(frame, model_instance, model_frame, plant);
}
drake::log()->trace("sdf_parser: Add drake custom joints");
if (model.Element()->HasElement("drake:joint")) {
for (sdf::ElementPtr joint_node =
model.Element()->GetElement("drake:joint");
joint_node; joint_node = joint_node->GetNextElement("drake:joint")) {
AddDrakeJointFromSpecification(joint_node, plant);
}
}
drake::log()->trace("sdf_parser: Add linear_bushing_rpy");
if (model.Element()->HasElement("drake:linear_bushing_rpy")) {
for (sdf::ElementPtr bushing_node =
model.Element()->GetElement("drake:linear_bushing_rpy");
bushing_node; bushing_node = bushing_node->GetNextElement(
"drake:linear_bushing_rpy")) {
AddBushingFromSpecification(bushing_node, plant);
}
}
if (model.Static()) {
// Only weld / fixed joints are permissible.
// TODO(eric.cousineau): Consider "freezing" non-weld joints, as is
// permissible in Bullet and DART via Gazebo (#12227).
for (sdf::JointType joint_type : joint_types) {
if (joint_type != sdf::JointType::FIXED) {
throw std::runtime_error(
"Only fixed joints are permitted in static models.");
}
}
// Weld all links that have been added, but are not (yet) attached to the
// world.
// N.B. This implementation complicates "reposturing" a static model after
// parsing. See #12227 and #14518 for more discussion.
for (const LinkInfo& link_info : added_link_infos) {
if (!AreWelded(*plant, plant->world_body(), *link_info.body)) {
const auto& A = plant->world_frame();
const auto& B = link_info.body->body_frame();
const std::string joint_name =
"sdformat_model_static_" + A.name() + "_welds_to_" + B.name();
plant->AddJoint(
std::make_unique<WeldJoint<double>>(
joint_name, A, B, link_info.X_WL));
}
}
}
return added_model_instances;
}
} // namespace
ModelInstanceIndex AddModelFromSdf(
const DataSource& data_source,
const std::string& model_name_in,
const PackageMap& package_map,
MultibodyPlant<double>* plant,
geometry::SceneGraph<double>* scene_graph) {
DRAKE_THROW_UNLESS(plant != nullptr);
DRAKE_THROW_UNLESS(!plant->is_finalized());
sdf::Root root;
std::string root_dir = LoadSdf(&root, data_source, package_map);
// TODO(jwnimmer-tri) When we upgrade to a version of libsdformat that no
// longer offers ModelCount(), remove this entire paragraph of code.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
const uint64_t model_count = root.ModelCount();
#pragma GCC diagnostic pop
if (model_count != 1) {
throw std::runtime_error("File must have a single <model> element.");
}
// Get the only model in the file.
const sdf::Model& model = *root.Model();
// //sdf/model/pose/@relative_to is invalid. Note, libsdformat should emit an
// error during Load, but currently doesn't. See sdformat#567
ThrowIfPoseFrameSpecified(model.Element());
if (scene_graph != nullptr && !plant->geometry_source_is_registered()) {
plant->RegisterAsSourceForSceneGraph(scene_graph);
}
const std::string model_name =
model_name_in.empty() ? model.Name() : model_name_in;
std::vector<ModelInstanceIndex> added_model_instances =
AddModelsFromSpecification(model, model_name, {}, plant, package_map,
root_dir);
DRAKE_DEMAND(!added_model_instances.empty());
return added_model_instances.front();
}
std::vector<ModelInstanceIndex> AddModelsFromSdf(
const DataSource& data_source,
const PackageMap& package_map,
MultibodyPlant<double>* plant,
geometry::SceneGraph<double>* scene_graph) {
DRAKE_THROW_UNLESS(plant != nullptr);
DRAKE_THROW_UNLESS(!plant->is_finalized());
sdf::Root root;
std::string root_dir = LoadSdf(&root, data_source, package_map);
// Throw an error if there are no models or worlds.
if (root.Model() == nullptr && root.WorldCount() == 0) {
throw std::runtime_error(
"File must have at least one <model>, or <world> with one "
"child <model> element.");