Added a visual studio project for using steamworks in a Win32 environment #2
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Added a visual studio project for using steamworks in a Win32 environment, along with instructions on how to support other platforms in a similar way.
This makes one change to Steamworks.NET itself. StructPack.cs has some new conditional build switches in (pretty much duplicating the existing ones without mentioning "unity" for non unity things).
There's a big problem with the way this is done: Everything is duplicated! Obviously this isn't great. I suspect that you can now delete "\Plugins\Steamworks.NET" because everything in there has been duplicated into the visual studio project. I haven't done this though because I don't know anything about unity, and it looks like that folder is something to do with unity?