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Added a visual studio project for using steamworks in a Win32 environment #2

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martindevans
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Added a visual studio project for using steamworks in a Win32 environment, along with instructions on how to support other platforms in a similar way.

This makes one change to Steamworks.NET itself. StructPack.cs has some new conditional build switches in (pretty much duplicating the existing ones without mentioning "unity" for non unity things).

There's a big problem with the way this is done: Everything is duplicated! Obviously this isn't great. I suspect that you can now delete "\Plugins\Steamworks.NET" because everything in there has been duplicated into the visual studio project. I haven't done this though because I don't know anything about unity, and it looks like that folder is something to do with unity?

…ment, along with instructions on how to support other platforms in a similar way.

This makes *one* change to Steamworks.NET itself. StructPack.cs has some new conditional build switches in (pretty much duplicating the existing ones without mentioning "unity" for non unity things).

Signed-off-by: Martin Evans <[email protected]>
…nks to the files in their current positions. No longer need to duplicate everything.

Signed-off-by: Martin Evans <[email protected]>
@martindevans
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I've redone this in a better way, I'll close this and submit a new pull request

@rlabrecque
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I'd actually recommend adding me on Steam so that we can talk a little bit more about this, as I've had something in the works already.

Yukinii pushed a commit to Yukinii/Async-Await-Steamworks.NET that referenced this pull request May 20, 2016
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