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A series of tutorials to show how you can leverage OpenGLES2.0 on the iPhone

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This is a series of tutorials where I hope to cover the following:

* How to set up a game to use OpenGLES 2.0
* How to gracefully fall back to OpenGLES 1.1 when 2.0 is not available
* How to do fun stuff with shaders

This is just the code repository, go to http://igamedev.posterous.com/ for the
actual tutorials.

Cheers, and happy hacking!
Ryan

Tutorial List:
1. Basics of supporting 1.1 & 2.0: http://igamedev.posterous.com/tutorial-1-supporting-multiple-render-paths
2. Shader basics: http://igamedev.posterous.com/tutorial-2-shader-basics
2a. Passing data to shaders: http://igamedev.posterous.com/tutorial-2a-passing-data-to-shaders
3. Compiling and linking shaders: http://igamedev.posterous.com/tutorial-3-compiling-and-linking-shaders
  * NOTE: This tutorial still uses the code from Tutorial_2
4. Creating a reusable ShaderProgram class: http://igamedev.posterous.com/tutorial-4-creating-a-reusable-shaderprogram

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A series of tutorials to show how you can leverage OpenGLES2.0 on the iPhone

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