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A series of tutorials to show how you can leverage OpenGLES2.0 on the iPhone
rje/ES2Tutorials
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This is a series of tutorials where I hope to cover the following: * How to set up a game to use OpenGLES 2.0 * How to gracefully fall back to OpenGLES 1.1 when 2.0 is not available * How to do fun stuff with shaders This is just the code repository, go to http://igamedev.posterous.com/ for the actual tutorials. Cheers, and happy hacking! Ryan Tutorial List: 1. Basics of supporting 1.1 & 2.0: http://igamedev.posterous.com/tutorial-1-supporting-multiple-render-paths 2. Shader basics: http://igamedev.posterous.com/tutorial-2-shader-basics 2a. Passing data to shaders: http://igamedev.posterous.com/tutorial-2a-passing-data-to-shaders 3. Compiling and linking shaders: http://igamedev.posterous.com/tutorial-3-compiling-and-linking-shaders * NOTE: This tutorial still uses the code from Tutorial_2 4. Creating a reusable ShaderProgram class: http://igamedev.posterous.com/tutorial-4-creating-a-reusable-shaderprogram
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A series of tutorials to show how you can leverage OpenGLES2.0 on the iPhone
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