Stars
A C++ header-only HTTP/HTTPS server and client library
Multi-Platform Package Manager for Stable Diffusion
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
This is a MSBuild-Target for Vulkan GLSL & HLSL Shaders, to be used as Build Dependency in Visual Studio, to automatically compile the Shaders. Read README.md for instructions.
Minimal, type safe printf replacement library for C++
A high performance, editable terrain system for Godot 4.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Visualize Your Ideas With Code
A latent text-to-image diffusion model
Optimized Stable Diffusion modified to run on lower GPU VRAM
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
C++ compile-time enum to string, iteration, in a single header file
Set vcpkg up in GitHub Actions with caching
A curated list of awesome actions to use on GitHub
Simple GAN example using tensorflow JS core
Godot Engine – Multi-platform 2D and 3D game engine
Yangqing / caffe
Forked from BVLC/caffeCaffe: a Fast framework for neural networks. For the most recent version, check out branch dev. For a more stable version, check out branch master.
Range library for C++14/17/20, basis for C++20's std::ranges
Real-time face swap for PC streaming or video calls
A brief computer graphics / rendering course
ECCV18 Workshops - Enhanced SRGAN. Champion PIRM Challenge on Perceptual Super-Resolution. The training codes are in BasicSR.
Open Source Image and Video Restoration Toolbox for Super-resolution, Denoise, Deblurring, etc. Currently, it includes EDSR, RCAN, SRResNet, SRGAN, ESRGAN, EDVR, BasicVSR, SwinIR, ECBSR, etc. Also …
C++ cross-platform MP3 encoder utilising Lame library
OpenCppCoverage is an open source code coverage tool for C++ under Windows.