Vulkan Playground
You will need a compiler that supports C++ 20.
Please use the downloadable installer for installation of:
Please use vcpkg for installation of:
For compressed, mipmapped and cubemap texture files the .ktx format is used.
For loading .ktx files, libktx is used and the latest release must be manually downloaded and build.
Afterwards, copy the following KTX header files and build artifacts into the following rfx workspace locations:
rfx
/lib
/ktx
/include
ktx.h
/lib
ktx.lib (or libktx.gl.lib)