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[re_renderer] shader import cleanup & wgsl typedefs #229
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emilk
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Oct 26, 2022
emilk
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Oct 26, 2022
teh-cmc
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Oct 26, 2022
emilk
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Oct 26, 2022
* moved out some shader utility functions * add shader type aliases * fix use of let/var
emilk
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Oct 27, 2022
* Add documentation for the new space transform hierarchy system * pylint * Remove calls to rerun.log_camera and space=… * Python SDK: Remove space= arguments and log_camera * Remove old viewport panel * Remove the Camera data type and object type * Fix the vscode extensions list * Remove `space` field from objects * More "space" removal * Add "crates" to recommended VSCode extension list * one more * Add line to changelog * Remove space from benchmark (we don't need it!) * Refactor out function should_have_default_view * Automatically add space views if the viewport is missing a space * Bug-fix * Nicer split * Improve USAGE.md text * Link to USAGE.md from changelog line * Explain transform relationship * Even better USAGE.md * Explain what Rerun means with "Space" * Add log_unknown_transform * Add CoordinateSystem data type * Replace `set_space_up` with `log_world_coordinate_system` * Better plumbing of the space coordinate systems * Handle no views * Log camera coordinate systems and use it * Remove CameraSpaceConvention * Move SpaceCamera to own file * Move SpaceCamera to own file * Rename "Extrinsics" to "Rigid3" * python format and lint * Make intrinsics resolution optional * Code cleanup * Unify everything as "ViewCoordinates" * Respect world view coordinates when setting up default 3D eye * Fix mistaken confusion of rub-space and user cam-space * Fix correct axes preview of camera in 3d space * Add a TODO about camera frustum * Rename intrinsics to pinhole * For convenience, log_rigid3_transform also takes a xyz argument * Document view coordinates * Misc cleanup * Fix direction of the clock example so that X=right and Y=up * cargo doc fix * wording Co-authored-by: Nikolaus West <[email protected]> * better docstring Co-authored-by: Nikolaus West <[email protected]> * [re_renderer] shader import cleanup & wgsl typedefs (#229) * moved out some shader utility functions * add shader type aliases * fix use of let/var * log_rigid3_transform -> log_rigid3 * Improve docs * More improved docs * Remove deprecated docs about automatic space names * rename "3d" to "world" * Add info about log_unknown_transform to USAE.md * log_rigid3: add parent_from_child and child_from_parent parameters * log_pinhole: rename argument to child_from_parent Co-authored-by: Nikolaus West <[email protected]> Co-authored-by: Andreas Reich <[email protected]>
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let
vsvar
Sadly I found a bug in Naga while doing the type aliases - gfx-rs/naga#2105
Checklist
* [ ] I've included a screenshot or gif (if applicable)* [ ] I've added a line toCHANGELOG.md
(if this is a big enough change to warrant it)