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Use heading rather than <hr>
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jleibs committed Jun 16, 2023
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Expand Up @@ -8,18 +8,16 @@ It is compatible with `AnnotationContext` (TODO: link). `class_id` can be used t
annotation context, and `keypoint_id` can be used to make connected edges between points. See examples in the `AnnotationContext` documentation.

`draw_order` can be used to control how the `Point2d` entities are drawn relative to other objects within the scene. Higher values are drawn on top of lower values.
___

## Components and APIs

Primary component: `point2d`

Secondary components: `colorrgba`, `radius`, `label`, `class_id`, `keypoint_id`, `draw_order`
___
Python APIs:
* [log_point](https://ref.rerun.io/docs/python/latest/common/spatial_primitives/#rerun.log_point),
* [log_points](https://ref.rerun.io/docs/python/latest/common/spatial_primitives/#rerun.log_points)
___
Rust API:
* [Point2D](https://docs.rs/rerun/latest/rerun/components/struct.Point2D.html)
___

Python APIs: [log_point](https://ref.rerun.io/docs/python/latest/common/spatial_primitives/#rerun.log_point), [log_points](https://ref.rerun.io/docs/python/latest/common/spatial_primitives/#rerun.log_points)

Rust API: [Point2D](https://docs.rs/rerun/latest/rerun/components/struct.Point2D.html)

## Simple Example

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