My personal cheat sheet for using WinDbg for kernel debugging. This cheat sheet / mini guide will be updated as I do new stuff with WinDbg.
- To use windbg, you have to install the Windows Debugging Tools.
- I recommend to install Windbg Preview from the Windows Store.
Create a VM in Vmware Workstation and install Windows from ISO.
When setting up a VM for debugging, it's useful to disable Windows Defender. It's recommended for a couple of reasons:
- To save resources in the VM
- In case you want to execute malicious software, you don't want defender to prevent it's execution.
Follow these steps:
- Turn it off from it's settings: Virus & Threat protection, Real-time protection, turn off. Windows defender will start again in case you reboot, so we need to perform additional steps.
- We can disable Windows Defender using gpedit.msc. In case your setup is Windows Home, gpedit is disabled, so you need to download and run GPEdit Enabler. Run as admin and make sure you have an internet connection.
- Run "gpedit.msc" -> Computer Configuration > Administrative Templates > Windows Components > Windows Defender -> Turn Off Windows Defender -> Enabled
VirtualKd enables you to debug a VM by connecting over a named pipe.
- Download VirtualKd Redux
- The redux version is a newer version that supports Vmware 15 and has a few bugfixes.
- Extract VirtualKd in the host in any location you like (I like c:\tools\virtualkd)
- Run the "target" executable inside the guest
- Run vmmon64.exe / vmmon.exe on the host (According to the host's architecture)
- Configure the path of Windbg / Windbg Preview in vmmon.
- Make sure "Start Debugger Automatically" is not marked.
Run the following commands in an admin command line.
bcdedit /set testsigning on
bcdedit /debug on
bcdedit /dbgsettings serial debugport:1 baudrate:115200
After these preparations, we can connect to the debugger by doing these steps:
- Restart VM. click F8 and choose "Disable Device Signing Enforcement" - that will allow your driver to be load.
- At that point the VM will stuck. It will wait for the debugger to connect. Click "Run Debugger" in VMMON to connect
Now, the debugger should be connected to the VM. We need to setup some configurations in the debugger:
-
Setup symbols server: There are 2 ways to setup symbols path:
- Environment Variable: This is the easier way I typically use. Set a new environment variable named _NT_SYMBOL_PATH with the
following value:
srv*c:\symbols\sym*http://msdl.microsoft.com/download/symbols"
- You can also configure the symbols using a debugger command like this:
.sympath srv*c:\symbols\sym*http://msdl.microsoft.com/download/symbols"
- Environment Variable: This is the easier way I typically use. Set a new environment variable named _NT_SYMBOL_PATH with the
following value:
-
If the debugger crashes / closes, you can just open a new debugger by clicking the "run debugger" button
-
Arrange the windows / font however you like.
If you use the old Windbg, you should use "Save Workspace" after arranging the windows in the way you like, so next time you open WinDbg it will save this arrangement. It will also restore the symbol path.
When debugging a driver, It's useful to be able to call DbgPrintEx and see messages in the debugger window. By default, all DbgPrint calls are filtered out. There are 3 ways to enable debugger messages:
- In windbg, run
ed nt!Kd_DEFAULT_MASK 0xF
. Kd_DEFAULT_MASK is a global variable inside ntoskrnl that is checked before printing messages to the debugger. If you write 0xF to this variable it means you want to get all messages. You will need to do this every time the machine reboots. - If you don't want to edit this variable every time the machine reboots, you can configure this via registry. Run the following command (THIS REQUIRES A REBOOT.)
reg add "HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Debug Print Filter" /ve /t REG_DWORD /d 15
Because we use the "default mask" here you'll start to see every DbgPrint from all drivers so it can become pretty noisy. The other option is to filter by ComponentId. When you call DbgPrintEx, the first argument is a component id. Instead of setting the Kd_DEFAULT_MASK variable, you can set a component-specific mask. For example:
- Make sure that when you call DbgPrintEx, you specify the
DPFLTR_IHVDRIVER_ID
component. - Run the following command, to edit this component's mask:
ed nt!Kd_IHVDRIVER_Mask 0xf
- You can do it in the registry too, run the following command:
reg add "HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Debug Print Filter" /v IHVDRIVER /t REG_DWORD /d 15
- !sym noisy - this will allow you to understand better why the debugger is stuck:)
- .kdfiles - this will save you some time by automatically loading the .sys file from the host machine, this way you won't need to copy the .sys file. The downside is that it doesn't work with user mode executables, so you need to find another method for them (copy pasting or using some kind of share)
- .reload - this will referesh the symbols.
Installing a driver is done by registering it in the registry under the services key. Loading the driver is done by calling the NtLoadDriver syscall.
You can either:
- Use Osr Loader - This works on win 7-10
- Use builtin SC tool (only win10)
- Use "sc create <REG_KEY_NAME> type= kernel binPath= <FULL_PATH>" to install the driver
- Use "sc start <REG_KEY_NAME>" to load the driver
If there the DriverEntry function returns an error status, it will be returned to "sc" / OsrLoader and the driver will be unloaded without calling DriverUnload.
To debug your own driver, move it into the virtual machine and install it. Then you are welcome to put a breakpoint on the DriverEntry by using "bu DriverName!DriverEntry" and then start the driver. If you want to update the code (say you found a bug..) then you can stop the driver, recompile, move the files into the VM, and start the driver again.
.<command>
- run a command. This command is built-into the debugger!<command>
- run an extension. Some extensions arrive by default, like "!process"- Control-Break - Abort Long Running Operation / Debug Break
Symbols are important when examining modules. When examining a certain module we always need to verify it's symbols
are loaded. We can use the lm
command to see which modules are loaded right now - for each module we can see the
status of the symbols. Basically information about loaded modules is not 'updated' unless .reload
is used before.
use .reload when changing the process context or when you're missing a specific modules in the list.
.reload
to reload symbols of loaded modules. Typically used to load symbols of modules that weren't loaded before- You may want to use
!sym noisy
to diagnose symbol loading errors. .reload /u
- unload symbols. This is used to release the .pdb file of compiled code.- Sometimes it's needed to forcefully close handles to PDB files because WinDbg does not close them. (using process explorer or process hacker..)
lm
(List Modules): Prints list of loaded modulesx
(Examine): Prints loaded symbols -x <module_name>!<symbol_name>
- you can use wildcard on both sides- Search for a function by name:
x MyDllName!FunctionName
- Search for a function with wildcards
x MyDllName!*Func
(ends with Func)
- Search for a function by name:
.open -a <symbol>
- open the source file with this symbol
These are the commands for int3 breakpoints.
-
bp - normal breakpoint
-
Breakpoint On DriverEntry - If your driver is not loaded yet, you cannot use "bp MyDriver!DriverEntry" because this symbol is not known yet. You can use the "bu" command, this allows to put a breakpoint on the driver entry because those breakpoints are calculated when a driver is loaded. Another trick to break at the load of drivers (Useful in case you don't have symbols) is breaking in ntoskrnl.exe where DriverEntry is called. (For example, IopLoadDriver)
-
bl
- list breakpoints -
bc *
/bc <breakpoint_id>
- clear breakpoint -
bp /1 <location>
- temporary breakpoint (break 1 time..) -
Breaking on source lines -
- You can use F9 while placing the cursor on a specific line of code.
- Old Method: Find the source line using the status bar and run
bp
<sourcefile>:<line>
- Sometimes this method is too slow because it cannot know which module you are trying to break on, so it'll start downloading symbols of other modules....
bp `module_name!file.cpp:206`
is better - specifies the name of the module
-
bp /p <EPROCESS address> <breakpoint address>
- Break on a specific process - say you want your breakpoint to be on only for a specific process, you can use /p to do it -
bp /t <ETHREAD address> <breakpoint address>
- same as above, for threads. -
bp <options> "<command">
- this will run a windbg command after breaking. You can combine multipile commands using ';' for example:
This command will break at line 385 in the ProcessProtector.c file in the ProcessProtector module and it will print basic process information, a stack trace, and it will continue on. Limit the number of times the breakpoint hits to prevent floods:
bp /5 `ProcessProtector!ProcessProtector.c:385` "!process -1 0; k; g"
Break right before the process entry point in kernel debugging:
bp ntdll!LdrpInitializeProcess "bp /1 KERNEL32!BaseThreadInitThunk; g"
Conditional breakpoints allows you to break if a some DX expression evaluates to true.
analyze -v
: Shows detailed information about the exception
- (F5)
g
: (go) continue - (F10) : step over
- (F11) : step into
tt
- Trace until next return
- Use memory window to see raw memory
- use "dt" to see observe data structures
- use "dx" to evaluate C++ Expressions
k
- stack trace!stacks
- Inspect the stacks of all of the running threads.!stacks 1 <filter_string>
can be used to filter based on some string in the stack
When debugging, it's useful to see the function arguments.
The first 4 arguments are in: rcx, rdx, r8, r9. Also, the caller allocates a shadow space for them, but the caller does not store the arguments in this space (it's reserved for the callee)
kd> dq /c1 rsp
fffffd08`ee125dc8 fffff801`71222935 --> the return address. only relevant inside the function
fffffd08`ee125dd0 00000025`196fdb50 --> arg1 shadow
fffffd08`ee125dd8 00000000`00000000 --> arg2 shadow
fffffd08`ee125de0 00000000`00000000 --> arg3 shadow
fffffd08`ee125de8 00000000`00000000 --> arg4 shadow
fffffd08`ee125df0 00007fff`00000002 --> arg5
fffffd08`ee125df8 00000025`196fda48 --> arg6
fffffd08`ee125e00 ffffb484`5254e080 --> arg7
fffffd08`ee125e08 fffff801`71449ebf --> ar8
fffffd08`ee125e10 00000000`00000000 -->....
fffffd08`ee125e18 00000000`00000000
It's also useful to be able to extract function arguments of previous calls in the callstack. In 32 bit, windbg supports reading function arguments from the stack using the 'kv' command. Say we are debugging this code:
#include <stdio.h>
typedef struct OBJ {
int a;
int b;
int c;
} OBJ, *POBJ;
int AddValues1(int a, int b)
{
return a + b;
}
int AddValues2(int a, int b)
{
return AddValues1(a, b);
}
OBJ AddObjects(POBJ Obj1, POBJ Obj2)
{
OBJ Obj3 = { 0 };
Obj3.a = AddValues2(Obj1->a, Obj2->a);
return Obj3;
}
int main()
{
OBJ Obj1 = { 0 };
OBJ Obj2 = { 0 };
Obj1.a = 1;
Obj1.b = 2;
Obj1.c = 3;
Obj2.a = 4;
Obj2.b = 5;
Obj2.c = 6;
printf("Obj1 Address: 0x%p\n", &Obj1);
printf("Obj2 Address: 0x%p\n", &Obj2);
AddObjects(&Obj1, &Obj2);
return 0;
}
The following example will show how to extract the 32 bit arguments:
0:000> bp AddValues1
0:000> g
Breakpoint 0 hit
eax=00000004 ebx=01059000 ecx=00000001 edx=00000001 esi=00891a40 edi=0133fc58
eip=008910c0 esp=0133fb80 ebp=0133fc58 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
Project1!AddValues1:
008910c0 55 push ebp
0:000> kv
# ChildEBP RetAddr Args to Child
00 0133fb7c 00891145 00000001 00000004 0133fd4c Project1!AddValues1 (FPO: [Non-Fpo]) (CONV: cdecl)
01 0133fc58 0089104e 00000001 00000004 0133fe80 Project1!AddValues2+0x35 (FPO: [Non-Fpo]) (CONV: cdecl)
02 0133fd4c 008912d8 0133fd70 0133fe6c 0133fe58 Project1!AddObjects+0x4e (FPO: [Non-Fpo]) (CONV: cdecl)
03 0133fe80 008919e3 00000001 015f5db8 015fb990 Project1!main+0xa8 (FPO: [Non-Fpo]) (CONV: cdecl)
04 0133fea0 008918b7 fdf471b3 00891a40 00891a40 Project1!invoke_main+0x33 (FPO: [Non-Fpo]) (CONV: cdecl)
05 0133fefc 0089175d 0133ff0c 00891a48 0133ff1c Project1!__scrt_common_main_seh+0x157 (FPO: [Non-Fpo]) (CONV: cdecl) [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 288]
06 0133ff04 00891a48 0133ff1c 768f6359 01059000 Project1!__scrt_common_main+0xd (FPO: [Non-Fpo]) (CONV: cdecl) [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 331]
07 0133ff0c 768f6359 01059000 768f6340 0133ff78 Project1!mainCRTStartup+0x8 (FPO: [Non-Fpo]) (CONV: cdecl) [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp @ 17]
08 0133ff1c 77738964 01059000 5f9cd80a 00000000 KERNEL32!BaseThreadInitThunk+0x19 (FPO: [Non-Fpo])
09 0133ff78 77738934 ffffffff 7775a0de 00000000 ntdll!__RtlUserThreadStart+0x2f (FPO: [SEH])
0a 0133ff88 00000000 00891a40 01059000 00000000 ntdll!_RtlUserThreadStart+0x1b (FPO: [Non-Fpo])
0:000> dx (OBJ*)0x0133fd70 <<<<<< This is the "hidden" return value argument, as expected it has garbage
(OBJ*)0x0133fd70 : 0x133fd70 [Type: OBJ *]
[+0x000] a : -858993460 [Type: int]
[+0x004] b : -858993460 [Type: int]
[+0x008] c : -858993460 [Type: int]
0:000> dx (OBJ*)0x0133fe6c <<<<<< This is arg1 from the call to AddObjects
(OBJ*)0x0133fe6c : 0x133fe6c [Type: OBJ *]
[+0x000] a : 1 [Type: int]
[+0x004] b : 2 [Type: int]
[+0x008] c : 3 [Type: int]
0:000> dx (OBJ*)0x0133fe58 <<<<<< This is arg2
(OBJ*)0x0133fe58 : 0x133fe58 [Type: OBJ *]
[+0x000] a : 4 [Type: int]
[+0x004] b : 5 [Type: int]
[+0x008] c : 6 [Type: int]
In 64 bit things are a bit more complicated because the calling conventions do not pass the 4 first arguments on the stack, but on registers. The KV command still tries to read the arguments from the stack, from the shadow space of passed arguments. So, if the file is compiled in debug mode, it can have valid arguments when using KV. In case the arguments are not saved in the shadow space, we can still try to extract them by tracing the flow of register usage and seeing whether the value is saved in the stack somewhere. In some cases the parameter is lost because it's not saved anywhere on the stack. If we are lucky the parameter is saved somewhere and we can read it.
The way I typically do this is to disassemble the function from the callstack, and see if the arguments are saved in the shadow space. If they are I use
the KV command to extract the arguments, or use the Child SP value with dq /c1 @rsp
Inspecting the usage of locks is typically useful when debugging deadlock
- !cs: ("Critical Sections")
- cid - CID in the windows structures means client id. Most of the time it refers to a ProcessId or a ThreadId but sometimes it's both in the same struct. (The struct CLIENT_ID contains UniqueProcessId and UniqueThreadId)
!process
- Dump current process information
kd> !process
PROCESS ffff8906293a1080
SessionId: 1 Cid: 0f3c Peb: 2063b93000 ParentCid: 122c
DirBase: 72810002 ObjectTable: ffffb088f57cedc0 HandleCount: 33.
Image: WindowsInspector.Controller.exe
VadRoot ffff89062992fac0 Vads 22 Clone 0 Private 354. Modified 0. Locked 0.
DeviceMap ffffb088f43ed730
Token ffffb088f745d060
ElapsedTime 00:00:00.233
UserTime 00:00:00.000
KernelTime 00:00:00.000
QuotaPoolUsage[PagedPool] 24560
QuotaPoolUsage[NonPagedPool] 3256
Working Set Sizes (now,min,max) (847, 50, 345) (3388KB, 200KB, 1380KB)
PeakWorkingSetSize 814
VirtualSize 4143 Mb
PeakVirtualSize 4143 Mb
PageFaultCount 849
MemoryPriority BACKGROUND
BasePriority 8
CommitCharge 540
THREAD ffff890628533080 Cid 0f3c.0de0 Teb: 0000002063b94000 Win32Thread: 0000000000000000 RUNNING on processor 0
.tlist
- <process_id>:<process_name>
0n17636 chrome.exe
0n17744 chrome.exe
0n13076 chrome.exe
0n17148 chrome.exe
0n17516 chrome.exe
0n10776 chrome.exe
0n13176 cmd.exe
!process 0 0
PROCESS ffff89062943c080
SessionId: 1 Cid: 09e0 Peb: 9780215000 ParentCid: 03ac
DirBase: 6ce90002 ObjectTable: ffffb088f57cad80 HandleCount: 309.
Image: RuntimeBroker.exe
PROCESS ffff8906297ce080
SessionId: 1 Cid: 06f8 Peb: 3877758000 ParentCid: 122c
DirBase: 77800002 ObjectTable: ffffb088f3ac8880 HandleCount: 33.
Image: WindowsInspector.Controller.exe
/
!process 0 0 <process_name>
kd> !process 0 0 WindowsInspector.Controller.exe
PROCESS ffff8906297ce080
SessionId: 1 Cid: 06f8 Peb: 3877758000 ParentCid: 122c
DirBase: 77800002 ObjectTable: ffffb088f3ac8880 HandleCount: 33.
Image: WindowsInspector.Controller.exe
VadRoot ffff890629929300 Vads 22 Clone 0 Private 353. Modified 0. Locked 257.
DeviceMap ffffb088f43ed730
Token ffffb088f6f88060
ElapsedTime 00:53:33.825
UserTime 00:00:00.000
KernelTime 00:00:00.000
QuotaPoolUsage[PagedPool] 24560
QuotaPoolUsage[NonPagedPool] 3256
Working Set Sizes (now,min,max) (846, 50, 345) (3384KB, 200KB, 1380KB)
PeakWorkingSetSize 814
VirtualSize 4143 Mb
PeakVirtualSize 4143 Mb
PageFaultCount 849
MemoryPriority BACKGROUND
BasePriority 8
CommitCharge 540
THREAD ffff890629432080 Cid 06f8.0c6c Teb: 0000003877759000 Win32Thread: 0000000000000000 RUNNING on processor 0
This is how to show a little bit information about the current process:
kd> !process -1 0
PROCESS ffff8e8aa3781080
SessionId: 1 Cid: 0a20 Peb: 62982f2000 ParentCid: 13ec
DirBase: 6b280002 ObjectTable: ffffc68158f6da00 HandleCount: 486.
Image: PROCEXP64.exe
- Use the "!process" command with wildcards:
!process "Windows*"
Moving between process contexts allows placing breakpoints on the process (in user mode), seeing the state of the process, searching symbols (because the symbols are loaded)
- Get the EPROCESS address :
!process 0 0 myproc.exe
- Use the address to switch context:
.process /i
- Continue until the scheduler switches to the desired process context:
g
kd> .process /i ffff998ba6f6e280
You need to continue execution (press 'g' <enter>) for the context
to be switched. When the debugger breaks in again, you will be in
the new process context.
kd> g
Invalid parameter passed to C runtime function.
Break instruction exception - code 80000003 (first chance)
rax=0000000000000000 rbx=00000000000000bd rcx=0000000000000007
rdx=0000000000000000 rsi=0000000000000000 rdi=ffff998ba6f6e280
rip=fffff8041be59240 rsp=ffff840136f67a58 rbp=ffff998ba6f6e280
r8=ffff998ba557b0e8 r9=7ffff8041c60c600 r10=ffff840136f67a90
r11=0000000000000000 r12=0000000000000700 r13=0000000000000000
r14=0000000000000000 r15=fffff8041c1fb200
iopl=0 nv up ei ng nz na pe nc
cs=0010 ss=0018 ds=002b es=002b fs=0053 gs=002b efl=00000282
nt!DbgBreakPointWithStatus:
fffff804`1be59240 cc int 3
kd> !process
PROCESS ffff998ba6f6e280
SessionId: 0 Cid: 08e4 Peb: 00684000 ParentCid: 032c
DirBase: 5e3d0002 ObjectTable: ffffbf8f1ddf8740 HandleCount: 397.
Image: vmtoolsd.exe
VadRoot ffff998ba57e97a0 Vads 176 Clone 0 Private 1675. Modified 7635. Locked 0.
DeviceMap ffffbf8f19413600
Token ffffbf8f1d65c060
ElapsedTime 02:23:51.459
UserTime 00:00:00.015
KernelTime 00:00:00.031
QuotaPoolUsage[PagedPool] 205840
QuotaPoolUsage[NonPagedPool] 24888
Working Set Sizes (now,min,max) (1560, 50, 345) (6240KB, 200KB, 1380KB)
PeakWorkingSetSize 5419
VirtualSize 4236 Mb
PeakVirtualSize 4245 Mb
PageFaultCount 22400
MemoryPriority BACKGROUND
BasePriority 13
CommitCharge 2308
That allows us to put breakpoints in the context of this process.
Note that the Timestamp and Checksum of the image must be valid. If the image doesn't have a valid checksum/timestamp, windbg will not be able to load the symbols. Compiling the executable with vs2019 results in an invalid checksum by default (on debug builds) because of a feature called "incremental build". It's best to debug the process with release builds or disable incremental builds.
Add the .pdb path of your user mode application into the source file path. Without doing so, WinDbg might get stuck if you use reload /f
while trying to get the symbols (https://stackoverflow.com/questions/38062216/windbg-cant-find-microsoft-symbols).
After that, perform .reload
to reload symbols (in the context of this process). Then, "lm" should show the user mode
image that you are debugging.
That will allow to put breakpoints by using symbols from this image. :)
- Set a breakpoint on RPC method invocation:
bp RPCRT4!Invoke
To get the THREAD id, use the following structures:
PTHREAD ThreadPtr = Teb->ReservedForNtRpc ^ 0x0ABABABABDEDEDEDE;
class THREAD {
ULONGLONG ThreadId; // 0x10
RpcCallState* RpcMessage; // 0x20
}
class RpcCallState {
RpcConnectionInformation* RpcConnectionInfo; // 0x130
PPORT_MESSAGE PortMessage; // 0x1b8
}
class RpcConnectionInformation {
AlpcConnectionInformation* AlpcConnectionInformation; // 0x38
}
class AlpcConnectionInformation {
HANDLE PortHandle; // 0xd0
}
!thread
This trick is very useful - it can be used to break when a certain tag is used in an allocation.
dd nt!PoolHitTag L1
- read the current pool tag hit
ed nt!PoolHitTag 'eliF'
- set the current pool tag hit to 'File'. Each time a file will be allocated, we'll break
the dx
command is one of the most useful commands of windbg. It can be used to evaluate a C++ like expressions in the debugger.
The reason it's so powerfull is that it let's you access symbol information and javascript windbg scripts.
Some simple examples (More examples later)
.. .. ..
- .NET Internals: https://docs.microsoft.com/en-us/archive/msdn-magazine/2005/may/net-framework-internals-how-the-clr-creates-runtime-objects
The SOS (Son Of Strike) Windbg extension can be used to debug .NET processes.
The original name of the CLR team (chosen by team founder and former Microsoft Distinguished Engineer Mike Toutonghi) was "Lighting". Larry Sullivan's dev team created an ntsd extension dll to help facilitate the bootstrapping of v1.0. We called it strike.dll (get it? "Lightning Strike"? yeah, I know, ba'dump bum). PSS really needed this in order to give us information back to the team when it was time to debug nasty stress failures, which are almost always done with the Windows debugger stack. But we didn't want to hand out our full strike.dll, because it contained some "dangerous" commands that if you really didn't have our source code could cause you confusion and pain (even to other Microsoft teams). So I pushed the team to create "Son of Strike" (Simon from our dev takes credit/blame for this), and we shipped it with the product starting with Everett (aka V1.1).
The SOS windbg extension is loaded from the .NET runtime DLL. First we have to make sure mscorlib is loaded into the process. if not (or, it's a dump) We first put a breakpoint on the MSCORLIB DLL (A .NET DLL that provides the .NET standard libraries)
> sxe ld:mscorlib
> g
For example:
ntdll!RtlUserThreadStart:
00007ffb`0290ce30 4883ec78 sub rsp,78h
0:007> sxe ld:mscorlib
0:007> g
...
...
ModLoad: 00007ffa`d3500000 00007ffa`d43e4000 C:\windows\assembly\NativeImages_v2.0.50727_64\mscorlib\712d042affe876859328e2d4029c7297\mscorlib.ni.dll
ntdll!NtMapViewOfSection+0x14:
00007ffb`0293c574 c3 ret
After that, we can run a command to load the SOS plugin from the runtime DLL. the name of the runtime DLL was changed in .NET 4, so we have to specify a different name. This command means: Load the "sos" plugin from a loaded DLL.
To determine the version of .NET, you can run 'lm' and see which DLL is loaded:
- mscorwks: .NET 2
- clr: .NET 4
.loadby sos mscorwks
.loadby sos clr
In dump files you get from other computers, you need to load dll using an absolute path. So first, you need to find the .net directory that matches the .NET version that you debug (2 vs 4) - then, you need to load sos.dll from this path. For example:
.load C:\Windows\Microsoft.NET\Framework64\v4.0.30319\sos.dll
There's a bug in sos.dll that it cannot load correctly into a wow64 dump because it "thinks" the target architecture is incorrect. To solve this, you can use this Windbg plugin: https://github.com/poizan42/soswow64
- Load the dump into a Windbg x86 debugger. (It sometimes works with Windbgx64 debuggers too)
- load sos.dll
- load soswow64.dll
- switch to wow64 (wow64exts.sw)
- have fun!
example:
0:000> .load C:\Windows\Microsoft.NET\Framework\v2.0.50727\SOS.dll
0:000> .load C:\Tools\soswow64\soswow64.dll
Successfully hooked IDebugControl::GetExecutingProcessorType.
Successfully patched DbgEng!X86MachineInfo::ConvertCanonContextToTarget.
0:000> !wow64exts.sw
Switched to Guest (WoW) mode
0:000:x86> !clrstack
OS Thread Id: 0x1b20 (0)
ESP EIP
0010fd70 0000002b [InlinedCallFrame: 0010fd70] System.Windows.Forms.UnsafeNativeMethods.WaitMessage()
0010fd6c 6e5a8e08 System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32, Int32, Int32)
0010fe08 6e5a88f7 System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
0010fe5c 6e5a8741 System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
0010fe8c 6eabe7f2 System.Windows.Forms.Application.Run()
.......
.......
!dumpdomain
- List all application domains.!name2ee * <full method/type/assembly name>
can be used to find methods/types/assemblies- Sometimes classes are missing when using !name2ee. Not sure why.
!dumpmt -md <method_table_address>
- List all the methods in a method table. Each object has a method table!DumpMD /d <method_descriptor_address>
- Show information about a method descriptor.!ip2md <address>
- get method descriptor by address.!dumpil <descriptor>
- output IL disassembly of a method!clrstack
- show stack trace for CLR ONLY.!dumpstack
- show combined stack trace for CLR and native code.- This command is not so reliable - it can sometimes show unrelated functions
!do <object_address>
- Dump a managed object!dso
- Dump the objects on the stack!threads
- list the managed threads and can be used to change context to a different thread!dumpmodule -mt <module>
- List method tables in a module
There are 2 ways to put a breakpoint on a managed method:
- Find the address of jitted code using
!dumpmd
and use the regularbp
command. - If the method is not jitted yet, you can use the
!bpmd
command.
....
- dps
- .reload /f
- kdfiles: drvmap
- kdinit
- disassembly: u, uf, uf /c
- !pte
- .formats
- dv
- .f+ / .f- (Or Ctrl Up/Down)
- !thread
- !handle
- error
- !devobj
- !drvobj
- !object
- !error <win32_error>
- !error nt
- !devnode 0 1
- lmu
- ?? (_EPROCESS*)@@masm(nt!PsInitialSystemProcess)
- .reload -user
- dd, dq, dds, dqs dps .shell
- .kdfiles -m file c:\hostdir\file.sys << instead of creating a drv map file
- dt poi(nt!PsLoadedModuleList) nt!_LDR_DATA_TABLE_ENTRY -l InLoadOrderLinks.Flink BaseDllName EntryPoint
- dt -l - if you are mistaken in the name of the flink member, it will show you only the first element in the list.
- dt nt!_LDR_DATA_TABLE_ENTRY poi(nt!PsLoadedModuleList)
- !poolfind
- !kp, !kc
- .frame
- !gflag +ksl, sxe ld dll_name
- !ioctldecoder
- %...%\WindowsApps\Microsoft.WinDbg_8wekyb3d8bbwe\WinDbgX.exe -k com:pipe,resets=0,reconnect,port=$(pipename) -c "$$< c:\tools\virtualkd\kdinit"
- CTRL-ALT-K - Enable boot breakpoint - remember to use "Restart Guest" and not simply a reset to keep the same windbg process
- For vmware 15: https://github.com/4d61726b/VirtualKD-Redux
- Use DbgKit for object exploration: http://www.andreybazhan.com/dbgkit.html
- Use "dx" to explore processes, threads, ..
- Use "bp /w" to set smart conditional breakpoints
- Jump to address: r rip = fffff802`64c763f0
- dx -id 0, 0, <process_object>
- Change the value of register: r <reg_name> = <reg_value>
- .pagein
- !devnode + !devnode 1 - show device node tree
- Breakpoint in process by name after DLLs are loaded:
bp /w "@$curprocess.Name.ToLower() == \"apcinjector.exe\"" nt!NtTestAlert ".reload;bp /t 1 apcinjector!main;g"
- Wow64 Debugging: https://docs.microsoft.com/en-us/windows/win32/winprog64/debugging-wow64
- .thread - set register context
- Replace existing system drivers with kdfiles: https://kobyk.wordpress.com/2008/07/04/replacing-boot-load-drivers-with-the-windows-boot-debugger/