redstone_web_socket is a web socket plugin for Redstone.dart. It uses the shelf_web_socket package to create web socket handlers.
If a function is annotated with @WebSocketHandler
, it'll be invoked with a WebSocketChannel object for
every new established connection:
@WebSocketHandler("/ws")
onConnection(WebSocketChannel channel) {
channel.stream.listen((message) {
channel.sink.add("echo $message");
});
}
If a class is annotated with @WebSocketHandler
, the plugin will install a event listener for every method annotated
with @OnOpen
, @OnMessage
, @OnError
and @OnClose
:
@WebSocketHandler("/ws")
class ServerEndPoint {
@OnOpen()
void onOpen(WebSocketSession session) {
print("connection established");
}
@OnMessage()
void onMessage(String message, WebSocketSession session) {
print("message received: $message");
session.connection.add("echo $message");
}
@OnError()
void onError(error, WebSocketSession session) {
print("error: $error");
}
@OnClose()
void onClose(WebSocketSession session) {
print("connection closed");
}
}
Like redstone groups, the class will be instantiated only once, and it can request injectable objects with a constructor (see dependency injection).
To install web socket handlers, you just have to import redstone_web_socket.dart
and call getWebSocketPlugin()
:
import 'package:redstone/server.dart' as app;
import 'package:redstone_web_socket/redstone_web_socket.dart';
void main() {
app.setupConsoleLog();
//install web socket handlers
app.addPlugin(getWebSocketPlugin());
app.start();
}
This package also provides a simple mock client, which can be used in unit tests:
import 'package:redstone/server.dart' as app;
import 'package:redstone_web_socket/redstone_web_socket.dart';
import 'package:unittest/unittest.dart';
main() {
test("Test echo service", () {
var completer = new Completer();
var socket = new MockWebSocket();
socket.listen((message) {
expect(message, equals("echo message"));
completer.complete();
});
openMockConnection("/ws", socket);
socket.add("message");
return completer.future;
});
}