Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(config): check if .config directory exists #498

Merged
merged 1 commit into from
Mar 26, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 16 additions & 4 deletions internal/config/util.go
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,7 @@ func getUserConfig(name string) (string, error) {
case "darwin":
return filepath.Join(os.Getenv("HOME"), "Library", "Application Support", name), nil
case "linux":
baseDir := os.Getenv("XDG_CONFIG_HOME")
if baseDir == "" {
baseDir = filepath.Join(os.Getenv("HOME"), ".config")
}
baseDir := getLinuxConfigBaseDir()
return filepath.Join(baseDir, name), nil
default:
return "", errors.New(localizer.MustLocalize(&localizer.Config{
Expand All @@ -32,3 +29,18 @@ func getUserConfig(name string) (string, error) {
}))
}
}

// Gets the config directory for Linux
func getLinuxConfigBaseDir() string {
baseDir := os.Getenv("XDG_CONFIG_HOME")
if baseDir != "" {
return baseDir
}
baseDir = filepath.Join(os.Getenv("HOME"), ".config")
// The config directory does not exist on the current environment
// use the HOME directory
if _, err := os.Stat(baseDir); os.IsNotExist(err) {
baseDir = os.Getenv("HOME")
}
return baseDir
}