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Useful Math Resources
Recep Aslantas edited this page Jan 10, 2018
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This page will contain (or collect) math used in this library or related math resources. To remember what we did in math functions we can put their definitions/explanations here. This may save us from re-search same topic/formula multiple times on internet resources.
This page will be updated by time
The view matrix is inverse of camera's world matrix but this could help us to create it without that world matrix.
Source (https://gamedev.stackexchange.com/a/104892/35488):
| ux vx -nx -eyex |
| uy vy -ny -eyey |
| uz vz -nz -eyez |
| 0 0 0 1 |