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Crash on when adding new realm object at Xcode 10 Official Release #5923
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same problem here. some of my models is being saved and one of them gets crashed here. |
me too, on Xcode 9 working |
Same here, but only when running in Apple Watch series 4 simulator, iOS is working fine with the latest release |
There's not much I can do to help you with just a screenshot of a crash. |
I'm seeing the same issue but only when running my app on iOS 9.x. 10.x and above is alright. |
Looks like I've found my issue: In one of my Realm Objects I've declared a variable I've just put |
@neoplastic Exactly, my problem was solved identically with what you said, but in my case, I had a var |
Thanks for the additional info; I can now reproduce this. |
Thanks everyone and @tgoyne . Please let me know when this fixes was live and I will close the issue. Right now setting as non-optional is the only way. |
This was fixed in #5934, released in 3.11.0 |
Questions: I used to save the configuration on start at Realm. It was working at Xcode 9.4.1. But, when I upgraded to Xcode 10, it crash on llvm
Bugs: After converting to Xcode 10
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Goals
To work perfectly with Xcode 10 which mean it was working before with Xcode 9.4.1
Expected Results
Crash
Steps to Reproduce
It just crash after the data is writing to realm database.
Version of Realm and Tooling
Realm framework version: 3.7.5
Xcode version: 10
iOS/OSX version: 12
Dependency manager + version: Cocoapods
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