Improve performance with very large numbers of notifiers #7424
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With large notifier counts the lock contention on CollectionNotifier::m_realm becomes a very significant overhead, with unlock() taking upwards of 50% of the total runtime. This is only a problem when the notifiers run on the background thread and the target thread forces a refresh, as there's otherwise no contention. Using an atomic variable to avoid the mutex solves the problem entirely.
std::unordered_map is pretty slow and TableKeys are almost dense so we can use a vector instead. This speeds up almost-noop notifications where gathering the related table information is the bulk of the runtime in obj-c by~20%.
Together these speed up one of the obj-c benchmarks from 2.959 seconds to .765 seconds. The newly added object-store benchmark is less dramatic but still goes from 86ms to 46ms.