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Fix an assertion failure if an async write callback ran during a write transaction #6661

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May 26, 2023
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
* Access token refresh for websockets was not updating the location metadata ([#6630](https://github.com/realm/realm-core/issues/6630), since v13.9.3)
* Fix several UBSan failures which did not appear to result in functional bugs ([#6649](https://github.com/realm/realm-core/pull/6649)).
* Fix an out-of-bounds read in sectioned results when sectioned are removed by modifying all objects in that section to no longer appear in that section ([#6649](https://github.com/realm/realm-core/pull/6649), since v13.12.0)
* Using both synchronous and asynchronous transactions on the same thread or scheduler could hit the assertion failure "!realm.is_in_transaction()" if one of the callbacks for an asynchronous transaction happened to be scheduled during a synchronous transaction ([#6659](https://github.com/realm/realm-core/issues/6659), since v11.8.0)

### Breaking changes
* None.
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6 changes: 6 additions & 0 deletions src/realm/object-store/shared_realm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -789,6 +789,12 @@ void Realm::run_writes()
// writes as we can't add commits while in that state
return;
}
if (is_in_transaction()) {
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I guess this check can cause starvation in case we have a lot of sync writes competing with async writes. I don't know if this is a realm problem, but maybe if we notice issues around this, we might think about adding some heuristic.

// This is scheduled asynchronously after acquiring the write lock, so
// in that time a synchronous transaction may have been started. If so,
// we'll be re-invoked when that transaction ends.
return;
}

CountGuard running_writes(m_is_running_async_writes);
int run_limit = 20; // max number of commits without full sync to disk
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34 changes: 30 additions & 4 deletions test/object-store/realm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1895,6 +1895,7 @@ TEST_CASE("SharedRealm: async writes") {
"an error");
REQUIRE(realm->is_closed());
}
#endif
SECTION("exception thrown from async commit completion callback with error handler") {
Realm::AsyncHandle h;
realm->set_async_error_handler([&](Realm::AsyncHandle handle, std::exception_ptr error) {
Expand All @@ -1912,6 +1913,7 @@ TEST_CASE("SharedRealm: async writes") {
wait_for_done();
verify_persisted_count(1);
}
#ifndef _WIN32
SECTION("exception thrown from async commit completion callback without error handler") {
realm->begin_transaction();
table->create_object();
Expand All @@ -1924,6 +1926,7 @@ TEST_CASE("SharedRealm: async writes") {
"an error");
REQUIRE(table->size() == 1);
}
#endif

if (_impl::SimulatedFailure::is_enabled()) {
SECTION("error in the synchronous part of async commit") {
Expand Down Expand Up @@ -2340,15 +2343,38 @@ TEST_CASE("SharedRealm: async writes") {
REQUIRE(table->size() == 6);
}

SECTION("async writes which would run inside sync writes are deferred") {
realm->async_begin_transaction([&] {
done = true;
});

// Wait for the background thread to hold the write lock (without letting
// the event loop run so that the scheduled task isn't run)
DBOptions options;
options.encryption_key = config.encryption_key.data();
auto db = DB::create(make_in_realm_history(), config.path, options);
while (db->start_write(true))
millisleep(1);

realm->begin_transaction();

// Invoke the pending callback
util::EventLoop::main().run_pending();
// Should not have run the async write block
REQUIRE(done == false);

// Should run the async write block once the synchronous transaction is done
realm->cancel_transaction();
REQUIRE(done == false);
util::EventLoop::main().run_pending();
REQUIRE(done == true);
}

util::EventLoop::main().run_until([&] {
return !realm || !realm->has_pending_async_work();
});
#endif


#ifdef _WIN32
_impl::RealmCoordinator::clear_all_caches();
#endif
}
// Our libuv scheduler currently does not support background threads, so we can
// only run this on apple platforms
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23 changes: 23 additions & 0 deletions test/object-store/util/event_loop.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,9 @@ struct EventLoop::Impl {
// Schedule execution of the given function on the event loop.
void perform(util::UniqueFunction<void()>);

// Run the event loop until all currently pending work has been run.
void run_pending();

~Impl();

private:
Expand Down Expand Up @@ -124,6 +127,11 @@ void EventLoop::perform(util::UniqueFunction<void()> function)
return m_impl->perform(std::move(function));
}

void EventLoop::run_pending()
{
return m_impl->run_pending();
}

#if REALM_USE_UV

bool EventLoop::has_implementation()
Expand Down Expand Up @@ -204,6 +212,11 @@ void EventLoop::Impl::perform(util::UniqueFunction<void()> f)
uv_async_send(&m_perform_work);
}

void EventLoop::Impl::run_pending()
{
uv_run(m_loop, UV_RUN_NOWAIT);
}

#elif REALM_PLATFORM_APPLE

bool EventLoop::has_implementation()
Expand Down Expand Up @@ -254,6 +267,12 @@ void EventLoop::Impl::perform(util::UniqueFunction<void()> func)
CFRunLoopWakeUp(m_loop.get());
}

void EventLoop::Impl::run_pending()
{
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) == kCFRunLoopRunHandledSource)
;
}

#else

bool EventLoop::has_implementation()
Expand All @@ -273,5 +292,9 @@ void EventLoop::Impl::perform(util::UniqueFunction<void()>)
{
printf("WARNING: there is no event loop implementation and nothing is happening.\n");
}
void EventLoop::Impl::run_pending()
{
printf("WARNING: there is no event loop implementation and nothing is happening.\n");
}

#endif
3 changes: 3 additions & 0 deletions test/object-store/util/event_loop.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,9 @@ struct EventLoop {
// Schedule execution of the given function on the event loop.
void perform(util::UniqueFunction<void()>);

// Run the event loop until all currently pending work has been run.
void run_pending();

EventLoop(EventLoop&&) = default;
EventLoop& operator=(EventLoop&&) = default;
~EventLoop();
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