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Fix the exception message for refreshing an immutable Realm #5065
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Can we instead return
false
like we do for frozen Realms?There was a problem hiding this comment.
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Cocoa throws an exception if the user explicitly calls refresh on an immutable Realm because it's almost certainly a sign that the developer is trying to do something that won't/can't work and we want to let them know. It makes it awkward if they write a function which accepts an arbitrary Realm and they want to call refresh() on it, but that's a terrible idea so making it awkward isn't necessarily a bad thing.
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Makes sense, but isn't it the case for frozen realms as well? I guess in my mind those two are very similar and it just triggers my OCD a little that we have different behavior here.
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Allowing calling refresh() on frozen Realms does seem like a mistake to me.