Unreal Engine Plugin for loading glTF files at runtime (supports UE >= 4.25 and UE5)
- our Discord Channel
- Features Showcase
- official docs
- Instructions on packaging your project!
- For Draco support you can install glTFRuntimeDraco
To support our development, you can buy glTFRuntime on the Unreal Marketplace, or become a patron
glTFRuntime can be extended with support for more file formats.
This is an incomplete list of available plugins:
- https://github.com/rdeioris/glTFRuntimeSTL (STL files support)
- https://github.com/rdeioris/glTFRuntimeOBJ (OBJ files support)
- https://github.com/rdeioris/glTFRuntimeFBX (FBX files support)
- https://github.com/rdeioris/glTFRuntimeVox (MagicaVoxel/Vox files support)
- https://github.com/rdeioris/glTFRuntimeWebP (WebP textures support)
- https://github.com/rdeioris/glTFRuntimePointCloud (PointCloud support for glTF, XYZ, PCD)
- https://github.com/rdeioris/glTFRuntimeKTX2 (KTX2 textures support)
- https://github.com/rdeioris/glTFRuntimeSTBImage (STB supported images, included HDR)
- https://github.com/rdeioris/glTFRuntimeConvexCollisions (Support for convex collisions)
- https://github.com/rdeioris/glTFRuntimeDraco (Draco compression support)
- https://github.com/rdeioris/glTFRuntimeAudio (Audio file formats support, WAV, Ogg/Opus, Ogg/Vorbis, Mp3)