This project contains the basic implementation of a First Person character controller for Godot 4.
The code found in player.gd uses vector forces to move the player. You can tweak the values of the forces in the editor directly. The velocity of the player is calculated as a result of the vector sum of different vector forces: walk, jump and gravity.
The main scene is a Sandbox scene used to test the controls:
Keys | Action Name | Description |
---|---|---|
W,A,S,D, left stick | move_ + dir |
Move |
mouse , right stick |
look_ + dir |
Look/Aim |
Space, Xbox Ⓐ | jump |
Apply jump force |
ESC, Xbox Ⓑ | exit |
Close the game |
You can change any of this keys in: Project Settings → Input Map.