[core] rcamera bugfix - messed up orientation #2905
Merged
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I believe this addresses #2660 and maybe #2661 though I'm not sure. Maybe I was just misusing the library.
Moving the assignment of the camera's y value to
playerEyesPosition
before the projection matrix was applied a.) made more sense to me and b.) fixed a weird issue I was having with v4.2.0 where mouse movement would move the player in a very small range if the playerEyesPosition ever changed from what it was initialized at.I am on linux and have only tested the build on linux. Works well, though, and resolved my issues.