[rmodels] LoadModelAnimationsGLTF()
computes poses interpolating between the anim duration and fixed 60 fps (GLTF_ANIMDELAY
)
#4426
Labels
enhancement
This is an improvement of some feature
It does not consider scenarios where animation is created at 24 fps or game does not run at 60 fps.
Model can already contain a fixed number of poses (keyframes) with a defined frame delay between each one (and also a expected interpolation between keyframes). That information is not considered at the moment.
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