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dma-fence: Use kernel's sort for merging fences
commit fe52c64 upstream. One alternative to the fix Christian proposed in https://lore.kernel.org/dri-devel/[email protected]/ is to replace the rather complex open coded sorting loops with the kernel standard sort followed by a context squashing pass. Proposed advantage of this would be readability but one concern Christian raised was that there could be many fences, that they are typically mostly sorted, and so the kernel's heap sort would be much worse by the proposed algorithm. I had a look running some games and vkcube to see what are the typical number of input fences. Tested scenarios: 1) Hogwarts Legacy under Gamescope 450 calls per second to __dma_fence_unwrap_merge. Percentages per number of fences buckets, before and after checking for signalled status, sorting and flattening: N Before After 0 0.91% 1 69.40% 2-3 28.72% 9.4% (90.6% resolved to one fence) 4-5 0.93% 6-9 0.03% 10+ 2) Cyberpunk 2077 under Gamescope 1050 calls per second, amounting to 0.01% CPU time according to perf top. N Before After 0 1.13% 1 52.30% 2-3 40.34% 55.57% 4-5 1.46% 0.50% 6-9 2.44% 10+ 2.34% 3) vkcube under Plasma 90 calls per second. N Before After 0 1 2-3 100% 0% (Ie. all resolved to a single fence) 4-5 6-9 10+ In the case of vkcube all invocations in the 2-3 bucket were actually just two input fences. From these numbers it looks like the heap sort should not be a disadvantage, given how the dominant case is <= 2 input fences which heap sort solves with just one compare and swap. (And for the case of one input fence we have a fast path in the previous patch.) A complementary possibility is to implement a different sorting algorithm under the same API as the kernel's sort() and so keep the simplicity, potentially moving the new sort under lib/ if it would be found more widely useful. v2: * Hold on to fence references and reduce commentary. (Christian) * Record and use latest signaled timestamp in the 2nd loop too. * Consolidate zero or one fences fast paths. v3: * Reverse the seqno sort order for a simpler squashing pass. (Christian) Signed-off-by: Tvrtko Ursulin <[email protected]> Fixes: 245a4a7 ("dma-buf: generalize dma_fence unwrap & merging v3") Closes: https://gitlab.freedesktop.org/drm/amd/-/issues/3617 Cc: Christian König <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Sumit Semwal <[email protected]> Cc: Gustavo Padovan <[email protected]> Cc: Friedrich Vock <[email protected]> Cc: [email protected] Cc: [email protected] Cc: [email protected] Cc: <[email protected]> # v6.0+ Reviewed-by: Christian König <[email protected]> Signed-off-by: Christian König <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected] Signed-off-by: Greg Kroah-Hartman <[email protected]>
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