Releases: ranjak/StickyPlatforms
Multiplayer demo
How to play: pass a nickname as argument to stickyplatforms.exe.
1.2.2 Bugfix release
1.2.1 Release
New feature: in-game timer
The timer tracks your performance across the levels.
It runs only when you have control of the character. It is paused when the game is paused or is loading a level.
Other additions:
- Pressing Backspace at any time in game will reset it (setting the timer at 0 and sending you back to the first level).
- Levels now have individual color backgrounds.
- Added more gameplay instructions in the first level.
Misc.
- Fixed text scaling issue. Reported text size is now constant and doesn't depend on the current scaling factor.
1.1.2 Release
Miscellaneous changes:
- Automatically pause the game when it leaves the foreground.
- Fix high CPU usage on Linux when the game is minimized.
Installing the Visual Studio runtime on Windows isn't needed anymore.
1.1.1 Release
Add a fullscreen ("borderless window") mode.
Introduce AppImage packaging for Linux, using Ubuntu 12.04 as a base.
Make packaging easier across platforms.
Note for Windows users: You might need to install Visual C++ 2015 Redistributable (https://www.microsoft.com/en-US/download/details.aspx?id=48145) if the game fails to start.
1.1 Release
Addition of a third level.
"Wall hug" adjustments:
- It is now possible to swing your sword while in the air and against a wall.
- Walljumping changes the hero's direction.
- Fixed some issues with climbing.
64-bit Linux binaries are back. They require glibc >= 2.17.
1.0 Release
First release of the game, with initial objectives completed.
Comes with 2 levels.
Version 0.2
Enriched player moveset with various abilities.
Initial demo
First demo, with basic gameplay.
64-bit Windows binaries are included.