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When using gs.Map.HasData to detect whether the user is in game or on the main menu, I noticed that it seems to always return true regardless of condition. I did find a workaround which is to use gs.Map.JSON.Equals("{}") which will return true if when the player is on the main menu.
The text was updated successfully, but these errors were encountered:
When using
gs.Map.HasData
to detect whether the user is in game or on the main menu, I noticed that it seems to always return true regardless of condition. I did find a workaround which is to usegs.Map.JSON.Equals("{}")
which will return true if when the player is on the main menu.The text was updated successfully, but these errors were encountered: