Skip to content

Commit

Permalink
Modified comments and readme file
Browse files Browse the repository at this point in the history
  • Loading branch information
rafapages committed Sep 7, 2016
1 parent 62f06bd commit 46ca6f6
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -60,8 +60,8 @@ As many 3D models have been acquired using a SfM approach, it is possible that p
If you use this software for scientific purposes, please don’t forget to cite us! Thanks!

@article {pages2015seamless,
author = {Pagés, R. and Berjón, D. and Morán, F. and García, N.},
title = {Seamless, Static Multi-Texturing of 3D Meshes},
author = {Pag\'{e}s, R. and Berj\'{o}n, D. and Mor\'{a}n, F. and Garc\'{i}a, N.},
title = {Seamless, Static Multi-Texturing of {3D} Meshes},
journal = {Computer Graphics Forum},
volume = {34},
number = {1},
Expand Down
2 changes: 1 addition & 1 deletion src/multitexturer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -926,7 +926,7 @@ void Multitexturer::evaluateWeightNormal(std::vector<std::vector<float> >& _cam_
for (unsigned int i = 0; i < nTri_; i++) {

// Find camera most orthogonal to this triangle
const Vector3f n = mesh_.getTriangleNormal(i);
const Vector3f n = mesh_.getTriangleNormal(i); // Normalized normal
const Triangle& thistri = mesh_.getTriangle(i);

// We calculate the baricenter (centroid) of the triangle
Expand Down

0 comments on commit 46ca6f6

Please sign in to comment.