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PCSE00022
The exp mods increases your Max EXP which will cause your NEXT EXP to go down and level you up, if that makes sense. Just turn the code on then off while you increase the numer based around your character's Maximum EXP and you'll go up a bunch of levels. Your exp bar will roll to the right off the screen but all you gotta do is go into a battle and leave or just summon that character into battle.
_V0 Exp mod 1st slot
$0200 81939CA8 xxxxxxxx #<---SET VALUE HERE: Enter the XP yourself
Example we want 54,012 XP so we do this:
_V0 Exp mod 1st slot
$0200 81939CA8 0000D2FC #<---SET VALUE HERE: Enter the XP yourself
Use VitaCheat to edit values (see How to Use Modifiers).
Using the 1st slot in your item bag, you can change not only the type of Innocent, but how many as well. Do note for the Innocent mod type:
_V0 Innocent mod slot 1
$0200 81A02B0C 00yy00xx #<---SET VALUE HERE: Enter the value yourself
xx
is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone.
I'd probably recommend using the Innocent Warehouse codes more as you only need just those 2 codes and you can freely move them around like items. One BIG NOTE though is subdued Innocents seem to work differently than non subdued Innocents. Say you want to give yourself 14 subdued Dieticians with the number mod. That's going to equal to 2717 in hex, trying to treat it like a normal mod code could end up changing your subdued Dietician into a non subdued Dietician and if you have a non subdued Innocent in your warehouse, you won't be able to move them until you change it back into a subdued. I haven't been able to see the pattern in this but that's why you have the Item slot mod codes insted. Really though, its just best to use the memory adresses, that's how I've been using them.
I just copy all that at the bottem on my .psv since I have no clue how to order it all so vitacheats doesn't crap itself, maybe someone else can find me a better method. You can't increase fixed Innocents no matter what so no 10000 Cat Burglars, I tried. You can however, add more fixed Innocents to different slots but the effects doesn't seem to add up so again, no 8 sloted Cat Burglars to increase the chance of duping.
ID | Name | Description |
---|---|---|
01 | Dietician | HP |
02 | Master | SP |
03 | Gladiator | ATK |
04 | Sentry | DEF |
05 | Tutor | INT |
06 | Coach | SPD |
07 | Marksman | HIT |
08 | Physician | RES |
0B | Muscleman | ATK+HP |
0C | Sprinter | ATK+SPD |
0D | Nerd | INT+SP |
0E | Hard Worker | ATK+INT |
0F | Patient | DEF+RES |
10 | Sniper | ATK+HIT |
11 | Cool Dude | ?HIT+SPD |
15 | Alchemist | Add Poison effect |
16 | Hypnotist | Add Sleep effect |
17 | Witch Doctor | Add Paralysis effect |
18 | Amnesiac | Add Forget effect |
19 | Gangster | Add Deprave effect |
1A | Professional | Increases Critical chance |
1F | Collector* | Increases the rarity value by 1, 2, 4, or 8 |
20 | Collector* | |
21 | Collector* | |
22 | Collector* | |
29 | Pharmacist | Increases Poison resistance |
2A | Coffee Maker | Increases Sleep resistance |
2B | Medicine Man | Increases Paralysis resistance |
2C | Psychologist | Increases Forget resistance |
2D | Social Worker | Increases Deprave resistance |
2E | Firefighter | Increases Fire resistance, Increases Fire Damage |
2F | Aeronaut | Increases Wind resistance, Increases Wind Damage |
30 | Cryophile | Increases Water resistance, Increases Water Damage |
33 | Fist Fighter | Increases the stats on the Fist this lives in by 1% per level |
34 | Fencer | Increases the stats on the Sword this lives in by 1% per level |
35 | Lancer | Increases the stats on the Spear this lives in by 1% per level |
36 | Eros | Increases the stats on the Bow this lives in by 1% per level |
37 | Deadeye | Increases the stats on the Gun this lives in by 1% per level |
38 | Lumberjack | Increases the stats on the Axe this lives in by 1% per level |
39 | Cane Man | Increases the stats on the Staff this lives in by 1% per level |
3A | Monster Hunter | Increases the stats on the Monster Weapon this lives in by 1% per level |
3B | Guardian | Increases the stats on the armor this lives in by 1% per level |
3D | Broker | Increases Hell gained from enemy kills by 1% per level |
3E | Statistician | Increases EXP gained from enemy kills by 1% per level |
3F | Manager | Increases Mana gained from enemy kills by 1% per level |
40 | Armsmaster | JP |
41 | Mentor | Increases Skill Exp by 1% per level |
42 | Artisan | JP |
47 | Evility Lover | JP |
48 | Magichange Lover | Increases the stats of the ma-changed weapon by 1% per level |
6F | Mediater | Allows two other specialists to have a child |
70 | Teacher | Increases level of other specialists by 5% |
C9 | Kinder Gardender* | Reduce damage by 50% from attacks |
CA | Berry Picker* | 100% Chance for a Team Attack |
CB | Secret Trainer* | Stat growth increases by 10% at level up |
CC | Hop Step Cheer* | x1.8 hit rate for attacks |
CD | High Spiriter* | Normal attack may cure an ailment |
CE | Glutton* | Normal attack heals HP instead |
CF | Punisher* | Normal attack from behind reduces HP by 1/2 |
D0 | Sweet Tempter | Recover 50% HP at the end of a turn |
D1 | Mana Robber* | Gain 10% of target's Mana from normal attack |
D2 | Cat Burglar* | Randomly get defeated enemy's equipment |
D3 | All Digger* | Normal attack from behind causes paralysis |
D4 | Trash Talker* | Normal attack from behind causes poison |
D5 | Rubber* | Normal attacks are executed twice in a row |
D6 | Sensationalist* | Normal attack from behind causes deprave |
D7 | Wuss* | Physical attack damage down 80% |
D8 | Town Crier* | Counter Attack +5 |
D9 | Sun Bather* | Normal attack from behind causes sleep |
DA | Joke Slapper* | Normal attack from behind causes forget |
DB | Motivator* | Magic attack damage down 80% |
DC | Medium Rare* | Ally monster's attack power +20% |
DD | Heat Seeker* | Attacks never miss |
DE | Smeller* | Enemy stats reduced by 20% when attacked |
DF | Fluffifier* | Restores damage from Geo Block chains |
E0 | Mode Changer* | Null physical attacks on odd turns, magic on even |
E1 | Reaper* | 20% chance of Deathblow if target's HP is under 25% |
I also found some pretty interesting Innocents.
ID | Name | Description |
---|---|---|
11 | Cool Dude | (HIT+SPD) |
40 | Armsmaster (JP) | |
42 | Artisan (JP) | |
47 | Evility Lover (JP) | |
Anything else | Jobless |
The guide I was following never mentioned any Innocent called Cool Dude but the effects seems like its always been there. Typo maybe or added for the Vita version? Jobless are your dummy Innocents and they show up on any number that isn't in the list and also have no description when selected. Armsmaster, Artisan, Evility Lover definitely aren't in the game normaly and their description is left in Japanese.
* Fixed and cannot change the number.
ID | Description |
---|---|
00004200 | 100 subdued Innocents |
00003000 | 300 subdued Innocents |
00003001 | 500 subdued Innocents |
00004E1F | 19,998 subdued Innocents |
Item Editing Chart by Monodevil:
Code Types Use TempAR - Vita Edition to generate your codes
Finding Pointers With TempAR - Vita Edition
Finding Pointers With TempAR (Video)
Finding Multi-Level Pointers With TempAR - Vita Edition