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PCSE00022

eighthdayregret edited this page Apr 20, 2020 · 6 revisions

Exp mod Character slot

The exp mods increases your Max EXP which will cause your NEXT EXP to go down and level you up, if that makes sense. Just turn the code on then off while you increase the numer based around your character's Maximum EXP and you'll go up a bunch of levels. Your exp bar will roll to the right off the screen but all you gotta do is go into a battle and leave or just summon that character into battle.

_V0 Exp mod 1st slot
$0200 81939CA8 xxxxxxxx #<---SET VALUE HERE: Enter the XP yourself

Example we want 54,012 XP so we do this:

_V0 Exp mod 1st slot
$0200 81939CA8 0000D2FC #<---SET VALUE HERE: Enter the XP yourself

Use VitaCheat to edit values (see How to Use Modifiers).

Item Bag slot 1 codes

Innocent mod slot

Using the 1st slot in your item bag, you can change not only the type of Innocent, but how many as well. Do note for the Innocent mod type:

_V0 Innocent mod slot 1
$0200 81A02B0C 00yy00xx #<---SET VALUE HERE: Enter the value yourself

xx is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone.

I'd probably recommend using the Innocent Warehouse codes more as you only need just those 2 codes and you can freely move them around like items. One BIG NOTE though is subdued Innocents seem to work differently than non subdued Innocents. Say you want to give yourself 14 subdued Dieticians with the number mod. That's going to equal to 2717 in hex, trying to treat it like a normal mod code could end up changing your subdued Dietician into a non subdued Dietician and if you have a non subdued Innocent in your warehouse, you won't be able to move them until you change it back into a subdued. I haven't been able to see the pattern in this but that's why you have the Item slot mod codes insted. Really though, its just best to use the memory adresses, that's how I've been using them.

Innocent Digits

I just copy all that at the bottem on my .psv since I have no clue how to order it all so vitacheats doesn't crap itself, maybe someone else can find me a better method. You can't increase fixed Innocents no matter what so no 10000 Cat Burglars, I tried. You can however, add more fixed Innocents to different slots but the effects doesn't seem to add up so again, no 8 sloted Cat Burglars to increase the chance of duping.

ID Name Description
01 Dietician HP
02 Master SP
03 Gladiator ATK
04 Sentry DEF
05 Tutor INT
06 Coach SPD
07 Marksman HIT
08 Physician RES
0B Muscleman ATK+HP
0C Sprinter ATK+SPD
0D Nerd INT+SP
0E Hard Worker ATK+INT
0F Patient DEF+RES
10 Sniper ATK+HIT
11 Cool Dude ?HIT+SPD
15 Alchemist Add Poison effect
16 Hypnotist Add Sleep effect
17 Witch Doctor Add Paralysis effect
18 Amnesiac Add Forget effect
19 Gangster Add Deprave effect
1A Professional Increases Critical chance
1F Collector* Increases the rarity value by 1, 2, 4, or 8
20 Collector*
21 Collector*
22 Collector*
29 Pharmacist Increases Poison resistance
2A Coffee Maker Increases Sleep resistance
2B Medicine Man Increases Paralysis resistance
2C Psychologist Increases Forget resistance
2D Social Worker Increases Deprave resistance
2E Firefighter Increases Fire resistance, Increases Fire Damage
2F Aeronaut Increases Wind resistance, Increases Wind Damage
30 Cryophile Increases Water resistance, Increases Water Damage
33 Fist Fighter Increases the stats on the Fist this lives in by 1% per level
34 Fencer Increases the stats on the Sword this lives in by 1% per level
35 Lancer Increases the stats on the Spear this lives in by 1% per level
36 Eros Increases the stats on the Bow this lives in by 1% per level
37 Deadeye Increases the stats on the Gun this lives in by 1% per level
38 Lumberjack Increases the stats on the Axe this lives in by 1% per level
39 Cane Man Increases the stats on the Staff this lives in by 1% per level
3A Monster Hunter Increases the stats on the Monster Weapon this lives in by 1% per level
3B Guardian Increases the stats on the armor this lives in by 1% per level
3D Broker Increases Hell gained from enemy kills by 1% per level
3E Statistician Increases EXP gained from enemy kills by 1% per level
3F Manager Increases Mana gained from enemy kills by 1% per level
40 Armsmaster JP
41 Mentor Increases Skill Exp by 1% per level
42 Artisan JP
47 Evility Lover JP
48 Magichange Lover Increases the stats of the ma-changed weapon by 1% per level
6F Mediater Allows two other specialists to have a child
70 Teacher Increases level of other specialists by 5%
C9 Kinder Gardender* Reduce damage by 50% from attacks
CA Berry Picker* 100% Chance for a Team Attack
CB Secret Trainer* Stat growth increases by 10% at level up
CC Hop Step Cheer* x1.8 hit rate for attacks
CD High Spiriter* Normal attack may cure an ailment
CE Glutton* Normal attack heals HP instead
CF Punisher* Normal attack from behind reduces HP by 1/2
D0 Sweet Tempter Recover 50% HP at the end of a turn
D1 Mana Robber* Gain 10% of target's Mana from normal attack
D2 Cat Burglar* Randomly get defeated enemy's equipment
D3 All Digger* Normal attack from behind causes paralysis
D4 Trash Talker* Normal attack from behind causes poison
D5 Rubber* Normal attacks are executed twice in a row
D6 Sensationalist* Normal attack from behind causes deprave
D7 Wuss* Physical attack damage down 80%
D8 Town Crier* Counter Attack +5
D9 Sun Bather* Normal attack from behind causes sleep
DA Joke Slapper* Normal attack from behind causes forget
DB Motivator* Magic attack damage down 80%
DC Medium Rare* Ally monster's attack power +20%
DD Heat Seeker* Attacks never miss
DE Smeller* Enemy stats reduced by 20% when attacked
DF Fluffifier* Restores damage from Geo Block chains
E0 Mode Changer* Null physical attacks on odd turns, magic on even
E1 Reaper* 20% chance of Deathblow if target's HP is under 25%

I also found some pretty interesting Innocents.

ID Name Description
11 Cool Dude (HIT+SPD)
40 Armsmaster (JP)
42 Artisan (JP)
47 Evility Lover (JP)
Anything else Jobless

The guide I was following never mentioned any Innocent called Cool Dude but the effects seems like its always been there. Typo maybe or added for the Vita version? Jobless are your dummy Innocents and they show up on any number that isn't in the list and also have no description when selected. Armsmaster, Artisan, Evility Lover definitely aren't in the game normaly and their description is left in Japanese.

* Fixed and cannot change the number.

Subdued Innocents

ID Description
00004200 100 subdued Innocents
00003000 300 subdued Innocents
00003001 500 subdued Innocents
00004E1F 19,998 subdued Innocents

Item Editing Chart by Monodevil:

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