Make steadystate function almost compatible with GPU arrays #119
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I make the
steadystate
function GPU-compatible.I now create the matrix and the vector for the linear system, depending on the type of the input liouvillian.
Currently, the only feature not yet supported by GPUs is
A \ b
, but it might be implemented in the future.This could be solved using iterative algorithms of LinearSolve.jl, which will be implemented in the next PRs related to #81.
To make this, I needed to import the ArrayInterface.jl package, in order to use the
allowed_setindex!
function. This function allows to perform scalar indexing in a controlled way, that is exactly needed in this case.