You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This means changing how packets make it into the ConnectionState send queue. There needs to be a controlFrameVecDeque both in ConnectionState (for connection-global control frames) and Streams (for stream-related control frames). ConnectionState::queued() should then be changed to pull frames from these as well as all sending streams in the Streams instance, filling up a packet to maximum capacity. That should be 1232 bytes minus the size of the header -- which will especially differ based on whether we're sending long or short headers.
The text was updated successfully, but these errors were encountered:
# This is the 1st commit message:
quinn-rs#2008: Make max_idle_timeout negotiation commutative.
# This is the commit message quinn-rs#2:
quinn-rs#2008: Store negotiated idle_timeout as Duration.
# This is the commit message quinn-rs#3:
quinn-rs#2009: Address code review feedback.
This means changing how packets make it into the
ConnectionState
send queue. There needs to be acontrol
Frame
VecDeque
both inConnectionState
(for connection-global control frames) andStreams
(for stream-related control frames).ConnectionState::queued()
should then be changed to pull frames from these as well as all sending streams in theStreams
instance, filling up a packet to maximum capacity. That should be 1232 bytes minus the size of the header -- which will especially differ based on whether we're sending long or short headers.The text was updated successfully, but these errors were encountered: