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Releases: queryluke/masseffect-5e

v0.3.0 - Weapon Refactor

31 Dec 23:03
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v0.3.0

Weapon Refactor

See the post on the homepage for an more detailed explanation. In short, the weapons have been overhauled, reducing the overall damage spread.

New weapon type: Semi-automatic
When you make a ranged attack with this weapon, you can use your bonus action to make a second ranged attack. You do not add your Dexterity
modifier to the attack or damage roll. The second attack may be on the same or a different target.

Added melee weapons.

Feats

  • New Feat: Hair Trigger, gives you an advantage when using semi-automatic weapons.

Classes

Class Features

  • Removed the "Up close and personal" fighting style.
  • Added the "Carnage" fighting style, which specifically buffs shotgun use.

Engineer

  • Renamed "Kamakaze drone" to "Disruptor drone", more in line with the game.
  • Renamed "Support" sublcass to "Medic", more in line with the game
  • Added some additional subclass features to the Demolisher. It was lacking in combat potential until later levels.

Vanguard

Cabal
Cabal reworked and renamed to Nemesis.

  • Nightshade blades is now a combat power available to Vanguards, Infiltrators, and Soldiers
  • Poison Strike was removed and the mechanic added as an advancement option for Charge.
  • Metabiotics added, allowing you to spend barrier ticks to enhance your spells.
  • Vengeance added. Dying in battle may not be a bad idea...

Slayer
Slayer renamed to Shock Trooper, to better reflect the game

  • Biotic Bullrush was revamped slightly, giving the aspects of the Charger feat when using Charge.

  • Champion renamed to Battle Master to better reflect it's D&D counterpart.

Sentinel

  • Removed 4th level spell slots from the progression table. Reflects that Sentinels are the least powerful of the biotic classes.
  • Battle Master renamed to Mastermind, to better reflect their mastery of tactical situations.
    • Battle Master feat renamed to Tactical Advantage
  • Paladin renamed to Guardian to better reflect the feature set (auras that guard allies).

Spells & Powers

  • Carnage renamed to "Beehive". Carnage is now a fighting style.
  • Neural Shock updated, now a creature hit by neural shock can take reactions until the start of its next turn.
  • Flare and Dominate changed to level 4 and Singularity changed to level 3 to better reflect the required biotic control.
  • Damage rescaled on most biotic spells.

New Spells & Powers

Tech

  • Snap Freeze
  • Salvo
  • Guidance
  • Poison Spray
  • Shocking Grasp
  • Target Painting
  • Unity
  • Counterspell

Biotic

  • Biotic Wall
  • Storm
  • Backlash
  • Catapult
  • Alter Center Mass
  • Fly

Combat

  • Fortification

v0.1.0 - Initial Release

01 Sep 16:14
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