Releases: queryluke/masseffect-5e
Releases · queryluke/masseffect-5e
v0.3.0 - Weapon Refactor
v0.3.0
Weapon Refactor
See the post on the homepage for an more detailed explanation. In short, the weapons have been overhauled, reducing the overall damage spread.
New weapon type: Semi-automatic
When you make a ranged attack with this weapon, you can use your bonus action to make a second ranged attack. You do not add your Dexterity
modifier to the attack or damage roll. The second attack may be on the same or a different target.
Added melee weapons.
Feats
- New Feat: Hair Trigger, gives you an advantage when using semi-automatic weapons.
Classes
Class Features
- Removed the "Up close and personal" fighting style.
- Added the "Carnage" fighting style, which specifically buffs shotgun use.
Engineer
- Renamed "Kamakaze drone" to "Disruptor drone", more in line with the game.
- Renamed "Support" sublcass to "Medic", more in line with the game
- Added some additional subclass features to the Demolisher. It was lacking in combat potential until later levels.
Vanguard
Cabal
Cabal reworked and renamed to Nemesis.
- Nightshade blades is now a combat power available to Vanguards, Infiltrators, and Soldiers
- Poison Strike was removed and the mechanic added as an advancement option for Charge.
- Metabiotics added, allowing you to spend barrier ticks to enhance your spells.
- Vengeance added. Dying in battle may not be a bad idea...
Slayer
Slayer renamed to Shock Trooper, to better reflect the game
-
Biotic Bullrush was revamped slightly, giving the aspects of the Charger feat when using Charge.
-
Champion renamed to Battle Master to better reflect it's D&D counterpart.
Sentinel
- Removed 4th level spell slots from the progression table. Reflects that Sentinels are the least powerful of the biotic classes.
- Battle Master renamed to Mastermind, to better reflect their mastery of tactical situations.
- Battle Master feat renamed to Tactical Advantage
- Paladin renamed to Guardian to better reflect the feature set (auras that guard allies).
Spells & Powers
- Carnage renamed to "Beehive". Carnage is now a fighting style.
- Neural Shock updated, now a creature hit by neural shock can take reactions until the start of its next turn.
- Flare and Dominate changed to level 4 and Singularity changed to level 3 to better reflect the required biotic control.
- Damage rescaled on most biotic spells.
New Spells & Powers
Tech
- Snap Freeze
- Salvo
- Guidance
- Poison Spray
- Shocking Grasp
- Target Painting
- Unity
- Counterspell
Biotic
- Biotic Wall
- Storm
- Backlash
- Catapult
- Alter Center Mass
- Fly
Combat
- Fortification
v0.1.0 - Initial Release
that aint nothin post