v0.3.0 - Weapon Refactor
Pre-release
Pre-release
v0.3.0
Weapon Refactor
See the post on the homepage for an more detailed explanation. In short, the weapons have been overhauled, reducing the overall damage spread.
New weapon type: Semi-automatic
When you make a ranged attack with this weapon, you can use your bonus action to make a second ranged attack. You do not add your Dexterity
modifier to the attack or damage roll. The second attack may be on the same or a different target.
Added melee weapons.
Feats
- New Feat: Hair Trigger, gives you an advantage when using semi-automatic weapons.
Classes
Class Features
- Removed the "Up close and personal" fighting style.
- Added the "Carnage" fighting style, which specifically buffs shotgun use.
Engineer
- Renamed "Kamakaze drone" to "Disruptor drone", more in line with the game.
- Renamed "Support" sublcass to "Medic", more in line with the game
- Added some additional subclass features to the Demolisher. It was lacking in combat potential until later levels.
Vanguard
Cabal
Cabal reworked and renamed to Nemesis.
- Nightshade blades is now a combat power available to Vanguards, Infiltrators, and Soldiers
- Poison Strike was removed and the mechanic added as an advancement option for Charge.
- Metabiotics added, allowing you to spend barrier ticks to enhance your spells.
- Vengeance added. Dying in battle may not be a bad idea...
Slayer
Slayer renamed to Shock Trooper, to better reflect the game
-
Biotic Bullrush was revamped slightly, giving the aspects of the Charger feat when using Charge.
-
Champion renamed to Battle Master to better reflect it's D&D counterpart.
Sentinel
- Removed 4th level spell slots from the progression table. Reflects that Sentinels are the least powerful of the biotic classes.
- Battle Master renamed to Mastermind, to better reflect their mastery of tactical situations.
- Battle Master feat renamed to Tactical Advantage
- Paladin renamed to Guardian to better reflect the feature set (auras that guard allies).
Spells & Powers
- Carnage renamed to "Beehive". Carnage is now a fighting style.
- Neural Shock updated, now a creature hit by neural shock can take reactions until the start of its next turn.
- Flare and Dominate changed to level 4 and Singularity changed to level 3 to better reflect the required biotic control.
- Damage rescaled on most biotic spells.
New Spells & Powers
Tech
- Snap Freeze
- Salvo
- Guidance
- Poison Spray
- Shocking Grasp
- Target Painting
- Unity
- Counterspell
Biotic
- Biotic Wall
- Storm
- Backlash
- Catapult
- Alter Center Mass
- Fly
Combat
- Fortification