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Added abishalom keymaps #4495
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Added abishalom keymaps #4495
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39a9b06
Added abishalom keymaps
abishalom ca97031
Update keyboards/tada68/keymaps/abishalom/rules.mk
noroadsleft bbfbecb
Update keyboards/tada68/keymaps/abishalom/rules.mk
noroadsleft 657142d
Update keyboards/tada68/keymaps/abishalom/config.h
noroadsleft 27b813c
Update keyboards/tada68/keymaps/abishalom/keymap.c
noroadsleft a432296
Update keyboards/tada68/keymaps/abishalom/keymap.c
noroadsleft 59e857a
Update keyboards/tada68/keymaps/abishalom/rules.mk
noroadsleft 826b4f0
Update keyboards/tada68/keymaps/abishalom/keymap.c
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Update keyboards/tada68/keymaps/abishalom/keymap.c
noroadsleft 31a6cfd
Updated keymaps
3c98c5b
Bugfix Tada68
ac98757
Update keyboards/tada68/keymaps/abishalom/keymap.c
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#include QMK_KEYBOARD_H | ||
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enum alt_keycodes { | ||
L_BRI = SAFE_RANGE, //LED Brightness Increase | ||
L_BRD, //LED Brightness Decrease | ||
L_PTN, //LED Pattern Select Next | ||
L_PTP, //LED Pattern Select Previous | ||
L_PSI, //LED Pattern Speed Increase | ||
L_PSD, //LED Pattern Speed Decrease | ||
L_T_MD, //LED Toggle Mode | ||
L_T_ONF, //LED Toggle On / Off | ||
L_ON, //LED On | ||
L_OFF, //LED Off | ||
L_T_BR, //LED Toggle Breath Effect | ||
L_T_PTD, //LED Toggle Scrolling Pattern Direction | ||
U_T_AUTO, //USB Extra Port Toggle Auto Detect / Always Active | ||
U_T_AGCR, //USB Toggle Automatic GCR control | ||
DBG_TOG, //DEBUG Toggle On / Off | ||
DBG_MTRX, //DEBUG Toggle Matrix Prints | ||
DBG_KBD, //DEBUG Toggle Keyboard Prints | ||
DBG_MOU, //DEBUG Toggle Mouse Prints | ||
MD_BOOT, //Restart into bootloader after hold timeout | ||
}; | ||
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#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode | ||
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keymap_config_t keymap_config; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[0] = LAYOUT( | ||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, \ | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \ | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \ | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT \ | ||
), | ||
[1] = LAYOUT( | ||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MUTE, \ | ||
L_T_BR, L_PSD, L_BRI, L_PSI, KC_TRNS, KC_TRNS, KC_TRNS, U_T_AUTO,U_T_AGCR,KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_END, \ | ||
L_T_PTD, L_PTP, L_BRD, L_PTN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU, \ | ||
KC_TRNS, L_T_MD, L_T_ONF, KC_TRNS, KC_TRNS, MD_BOOT, TG_NKRO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_VOLD, \ | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END \ | ||
), | ||
/* | ||
[X] = LAYOUT( | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ | ||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \ | ||
), | ||
*/ | ||
}; | ||
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// Runs just one time when the keyboard initializes. | ||
void matrix_init_user(void) { | ||
}; | ||
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// Runs constantly in the background, in a loop. | ||
void matrix_scan_user(void) { | ||
}; | ||
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#define MODS_SHIFT (keyboard_report->mods & MOD_BIT(KC_LSHIFT) || keyboard_report->mods & MOD_BIT(KC_RSHIFT)) | ||
#define MODS_CTRL (keyboard_report->mods & MOD_BIT(KC_LCTL) || keyboard_report->mods & MOD_BIT(KC_RCTRL)) | ||
#define MODS_ALT (keyboard_report->mods & MOD_BIT(KC_LALT) || keyboard_report->mods & MOD_BIT(KC_RALT)) | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
static uint32_t key_timer; | ||
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switch (keycode) { | ||
case L_BRI: | ||
if (record->event.pressed) { | ||
if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX; | ||
else gcr_desired += LED_GCR_STEP; | ||
if (led_animation_breathing) gcr_breathe = gcr_desired; | ||
} | ||
return false; | ||
case L_BRD: | ||
if (record->event.pressed) { | ||
if (LED_GCR_STEP > gcr_desired) gcr_desired = 0; | ||
else gcr_desired -= LED_GCR_STEP; | ||
if (led_animation_breathing) gcr_breathe = gcr_desired; | ||
} | ||
return false; | ||
case L_PTN: | ||
if (record->event.pressed) { | ||
if (led_animation_id == led_setups_count - 1) led_animation_id = 0; | ||
else led_animation_id++; | ||
} | ||
return false; | ||
case L_PTP: | ||
if (record->event.pressed) { | ||
if (led_animation_id == 0) led_animation_id = led_setups_count - 1; | ||
else led_animation_id--; | ||
} | ||
return false; | ||
case L_PSI: | ||
if (record->event.pressed) { | ||
led_animation_speed += ANIMATION_SPEED_STEP; | ||
} | ||
return false; | ||
case L_PSD: | ||
if (record->event.pressed) { | ||
led_animation_speed -= ANIMATION_SPEED_STEP; | ||
if (led_animation_speed < 0) led_animation_speed = 0; | ||
} | ||
return false; | ||
case L_T_MD: | ||
if (record->event.pressed) { | ||
led_lighting_mode++; | ||
if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL; | ||
} | ||
return false; | ||
case L_T_ONF: | ||
if (record->event.pressed) { | ||
led_enabled = !led_enabled; | ||
I2C3733_Control_Set(led_enabled); | ||
} | ||
return false; | ||
case L_ON: | ||
if (record->event.pressed) { | ||
led_enabled = 1; | ||
I2C3733_Control_Set(led_enabled); | ||
} | ||
return false; | ||
case L_OFF: | ||
if (record->event.pressed) { | ||
led_enabled = 0; | ||
I2C3733_Control_Set(led_enabled); | ||
} | ||
return false; | ||
case L_T_BR: | ||
if (record->event.pressed) { | ||
led_animation_breathing = !led_animation_breathing; | ||
if (led_animation_breathing) { | ||
gcr_breathe = gcr_desired; | ||
led_animation_breathe_cur = BREATHE_MIN_STEP; | ||
breathe_dir = 1; | ||
} | ||
} | ||
return false; | ||
case L_T_PTD: | ||
if (record->event.pressed) { | ||
led_animation_direction = !led_animation_direction; | ||
} | ||
return false; | ||
case U_T_AUTO: | ||
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { | ||
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); | ||
} | ||
return false; | ||
case U_T_AGCR: | ||
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { | ||
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); | ||
} | ||
return false; | ||
case DBG_TOG: | ||
if (record->event.pressed) { | ||
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); | ||
} | ||
return false; | ||
case DBG_MTRX: | ||
if (record->event.pressed) { | ||
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); | ||
} | ||
return false; | ||
case DBG_KBD: | ||
if (record->event.pressed) { | ||
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); | ||
} | ||
return false; | ||
case DBG_MOU: | ||
if (record->event.pressed) { | ||
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); | ||
} | ||
return false; | ||
case MD_BOOT: | ||
if (record->event.pressed) { | ||
key_timer = timer_read32(); | ||
} else { | ||
if (timer_elapsed32(key_timer) >= 500) { | ||
reset_keyboard(); | ||
} | ||
} | ||
return false; | ||
default: | ||
return true; //Process all other keycodes normally | ||
} | ||
} |
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#pragma once | ||
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#define BACKLIGHT_BREATHING |
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
#define _BL 0 | ||
#define _FL 1 | ||
#define _NL 2 | ||
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//Tap Dance Declarations | ||
enum { | ||
TD_WIN_LOCK = 0 | ||
}; | ||
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//BL_BRTG - breathing mode. Would like to put in. | ||
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//Tap Dance Definitions | ||
qk_tap_dance_action_t tap_dance_actions[] = { | ||
[TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI) | ||
}; | ||
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// | ||
////In Layer declaration, add tap dance item in place of a key code | ||
//TD(TD_WIN_LOCK) | ||
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// Double Tap Fn button to get caps. FN + Tab to get to number layer -> Maybe switch to FN + space?. | ||
// Press fn+GUI once to lock, double tap to unlock. | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
/* Keymap _BL: (Base Layer) Default Layer | ||
* ,----------------------------------------------------------------. | ||
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | | ||
* |----------------------------------------------------------------| | ||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | | ||
* |----------------------------------------------------------------| | ||
* |FNCAP| A| S| D| F| G| H| J| K| L| ;| '|Enter |PgUp | | ||
* |----------------------------------------------------------------| | ||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| | ||
* |----------------------------------------------------------------| | ||
* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | | ||
* `----------------------------------------------------------------' | ||
*/ | ||
[_BL] = LAYOUT_ansi( | ||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \ | ||
LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SEMI_FN,KC_QUOT, KC_ENT,KC_PGUP, \ | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ | ||
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT), | ||
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/* Keymap _FL: Function Layer | ||
* ,----------------------------------------------------------------. | ||
* | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | | | ||
* |----------------------------------------------------------------| | ||
* |#PAD |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins | | ||
* |----------------------------------------------------------------| | ||
* | |L | D | R |PPl| | | L | D | R | | | |Home| | ||
* |----------------------------------------------------------------| | ||
* | CAPS |MUT|VU-|VU+| | | |BRG|BL-|BL+|BLT| |Stp|End | | ||
* |----------------------------------------------------------------| | ||
* | |WTOG| | | | | |Pre|PPl|Nxt | | ||
* `----------------------------------------------------------------' | ||
*/ | ||
[_FL] = LAYOUT_ansi( | ||
_______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \ | ||
TO(_NL),KC_MPRV, KC_UP ,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \ | ||
_______,KC_LEFT,KC_DOWN,KC_RGHT,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \ | ||
_______,KC_MUTE,KC_VOLD,KC_VOLU, _______,_______, _______,BL_BRTG,BL_DEC,BL_INC,BL_TOGG,_______, KC_STOP, KC_END, \ | ||
_______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT), | ||
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//Press either of function keys to get back to base layer. | ||
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/* Keymap _NL: Number Layer | ||
* ,----------------------------------------------------------------. | ||
* |ESC| F1 | F2| F3| F4| |#L | 7 | 8 | 9 | - | | = | | | | ||
* |----------------------------------------------------------------| | ||
* | TAB | | UP| | | | / | 4 | 5 | 6 | + | | | | DEL| | ||
* |----------------------------------------------------------------| | ||
* | _BL |LFT|DWN|RGT| | | * | 1 | 2 | 3 |ENT| | ENT |PgUp| | ||
* |----------------------------------------------------------------| | ||
* | SHIFT | | | | | | 0 | 0 | , | . |BKS| SHIFT| U |PgDn| | ||
* |----------------------------------------------------------------| | ||
* |CTRL|WIN |ALT | |ALT| _BL |CTRL| L | D | R| | ||
* `----------------------------------------------------------------' | ||
*/ | ||
[_NL] = LAYOUT_ansi( | ||
_______, KC_F1 ,KC_F2, KC_F3, KC_F4, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_PEQL, KC_PEQL, _______, _______ , \ | ||
KC_TAB,_______, KC_UP,_______,_______, _______,KC_PSLS,KC_P4,KC_P5,KC_P6,KC_PPLS,_______,_______, _______,KC_DEL, \ | ||
TO(_BL),KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,KC_PAST,KC_P1,KC_P2,KC_P3,KC_PENT,_______, KC_ENT,KC_PGUP, \ | ||
KC_LSFT,_______,_______,_______, _______,_______, KC_P0,KC_P0,KC_PCMM,KC_PDOT,KC_BSPC,KC_RSFT, KC_UP, KC_PGDN, \ | ||
KC_LCTRL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TO(_BL),KC_RCTRL,KC_LEFT,KC_DOWN, KC_RGHT), | ||
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}; |
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# Godolphins13 Tada68 | ||
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My Tada68 layout. | ||
Caps lock acts as a function key when held, otherwise just caps lock. | ||
In the function layer, arrow keys mapped to both wasd and ijkl, as I haven't really decided which I like best. | ||
|
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# Build Options | ||
# change to "no" to disable the options, or define them in the Makefile in | ||
# the appropriate keymap folder that will get included automatically | ||
# | ||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | ||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | ||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | ||
CONSOLE_ENABLE = no # Console for debug(+400) | ||
COMMAND_ENABLE = yes # Commands for debug and configuration | ||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||
MIDI_ENABLE = no # MIDI controls | ||
AUDIO_ENABLE = no # Audio output on port C6 | ||
UNICODE_ENABLE = no # Unicode | ||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | ||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | ||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | ||
TAP_DANCE_ENABLE = yes # Tappa Dance Bitch |
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No changes required here now, but just a general "for your information":
A keymap-level
rules.mk
doesn't need to set all the rules available, because the rules here only override the rules that are inkeyboards/tada68/rules.mk
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This is fine, actually, and personally I prefer it.