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fix keymap newgame40 #4472

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75 changes: 75 additions & 0 deletions keyboards/newgame40/config.h
Original file line number Diff line number Diff line change
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/*
Copyright 2018 Go Takigawa <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER GoTakigawa
#define PRODUCT NEWGAME40
#define DESCRIPTION 4x10key keyboard

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10

/* pin-out */
#define MATRIX_ROW_PINS { F7, B1, B3, B2 }
#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS

/* ws2812 RGB LED */
#define RGB_DI_PIN F6
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 25 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17

#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 130
#endif
#define RGBLIGHT_VAL_STEP 17
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#define RGBLIGHT_LIMIT_VAL 45
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17

#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define TAPPING_TERM 200

13 changes: 13 additions & 0 deletions keyboards/newgame40/info.json
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{
"keyboard_name": "NEWGAME40",
"url": "",
"maintainer": "qmk",
"width": 10,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x10": {
"key_count": 40,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}]
}
}
}
5 changes: 5 additions & 0 deletions keyboards/newgame40/keymaps/default/config.h
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#pragma once

// place overrides here
210 changes: 210 additions & 0 deletions keyboards/newgame40/keymaps/default/keymap.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,210 @@
/* Copyright 2018 GoTakigawa
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _EUCALYN 5
#define _ADJUST 16

enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
EUCALYN,
ADJUST,
};

// Fillers to make layering more clear
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
* ,---------------------------------------------------------------------.
* | Q | W | E | R | T | Y | U | I | O | P |
* |------+------+------+------+------+------|------+------+------+------|
* | A | S | D | F | G | H | J | K | L | - |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | B | N | M | , | . | / |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_MINS, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),

/* Colemak
* ,---------------------------------------------------------------------.
* | Q | W | F | P | G | J | L | U | Y | - |
* |------+------+------+------+------+------|------+------+------+------|
* | A | R | S | T | D | H | N | E | I | O |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | B | K | M | , | . | / |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_MINS, \
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),

/* Dvorak
* ,---------------------------------------------------------------------.
* | " | , | . | P | Y | F | G | C | R | L |
* |------+------+------+------+------+------|------+------+------+------|
* | A | O | E | U | I | D | H | T | N | S |
* |------+------+------+------+------+------+-------------+------+------|
* | ; | Q | J | K | X | B | M | W | V | Z |
* |-------------+------+------+------+------+------+------+------+------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_ortho_4x10( \
KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, \
KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, \
KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),

/* Lower
* ,---------------------------------------------------------------------.
* | Esc | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------|
* | | | | | | | | | | |
* |------+------+------+------+------+------+-------------+------+------|
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 |
* |-------------+------+------+------+------+------+------+------+------'
* | F1 | F2 | | F3 | F4 | F5 | F6 | | F7 | F8 |
* `---------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x10( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \
KC_F1, KC_F2, _______, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8 \
),

/* Raise
* ,---------------------------------------------------------------------.
* | 1 | 2 |  3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
* |------+------+------+------+------+------|------+------+------+------|
* | ! | " | # | $ | % | & | ' | (  | ) | _ |
* |------+------+------+------+------+------+-------------+------+------|
* | = | ¥ | { | } | * | ~ | | | < | > | ? |
* |-------------+------+------+------+------+------+------+------+------'
* | F1 | Alt | | [ | ] | ; | : | | \ | / |
* `---------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x10( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_EXLM, KC_DQT, KC_HASH, KC_DLR, KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_UNDS, \
KC_EQL, KC_JYEN, KC_LCBR, KC_RCBR, KC_ASTR, KC_TILD, KC_PIPE, KC_LABK, KC_RABK, KC_QUES, \
KC_F1, KC_LALT, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_COLN, _______, KC_BSLS, KC_SLSH \
),

/* EUCALYN
* ,---------------------------------------------------------------------.
* | Q | W | , | . | ; | M | R | D | Y | P |
* |------+------+------+------+------+------|------+------+------+------|
* | A | O | E | I | U | G | T | K | S | N |
* |------+------+------+------+------+------+-------------+------+------|
* | Z | X | C | V | F | B | H | J | L | / |
* `-------------+------+------+------+------+------+------+-------------'
* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
* `---------------------------------------------------------------------'
*/
[_EUCALYN] = LAYOUT_ortho_4x10( \
KC_Q, KC_W, KC_COMM, KC_DOT, KC_SCLN, KC_M, KC_R, KC_D, KC_Y, KC_P, \
KC_A, KC_O, KC_E, KC_I, KC_U, KC_G, KC_T, KC_K, KC_S, KC_N, \
KC_Z, KC_X, KC_C, KC_V, KC_F, KC_B, KC_H, KC_J, KC_L, KC_SLSH, \
KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
),

/* Adjust (Lower + Raise)
* ,---------------------------------------------------------------------.
* | |RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| |
* |------+------+------+------+------+------.------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap| |BL TOG|BL STP|
* |------+------+------+------+------+------+------+------+------+------|
* |Qwerty|Colemk|Dvorak|Eucalyn| | | | | | |
* |------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | |
* `---------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x10( \
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, \
QWERTY, COLEMAK, DVORAK, EUCALYN, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)


};

uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case EUCALYN:
if (record->event.pressed) {
set_single_persistent_default_layer(_EUCALYN);
}
return false;
break;
}
return true;
}
5 changes: 5 additions & 0 deletions keyboards/newgame40/newgame40.c
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#include "newgame40.h"

void matrix_init_kb(void) {
matrix_init_user();
}
19 changes: 19 additions & 0 deletions keyboards/newgame40/newgame40.h
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@@ -0,0 +1,19 @@
#ifndef NEWGAME40_H
#define NEWGAME40_H

#include "quantum.h"

#define LAYOUT_ortho_4x10( \
k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
) \
{ \
{k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
{k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
{k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
{k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
}

#endif
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