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Move Oneshot mod callbacks to after mods are set #18101

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Sep 27, 2022
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6 changes: 3 additions & 3 deletions quantum/action.c
Original file line number Diff line number Diff line change
Expand Up @@ -403,9 +403,9 @@ void process_action(keyrecord_t *record, action_t action) {
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
register_mods(mods);
clear_oneshot_mods();
set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
register_mods(mods);
# endif
} else {
register_mods(mods | get_oneshot_mods());
Expand All @@ -418,16 +418,16 @@ void process_action(keyrecord_t *record, action_t action) {
// Retain Oneshot mods
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
unregister_mods(mods);
clear_oneshot_mods();
set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
// Toggle Oneshot Layer
# endif
} else {
clear_oneshot_mods();
unregister_mods(mods);
clear_oneshot_mods();
}
}
}
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