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chore: Add personal GMMK Pro keymap #15320

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Apr 19, 2022
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24 changes: 24 additions & 0 deletions keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/config.h
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/* Copyright 2021 Andrew Charnley
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
#define RGBLIGHT_DEFAULT_SAT 0
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR


87 changes: 87 additions & 0 deletions keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/keymap.c
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/* Copyright 2021 Andrew Charnley
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
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// Windows key changed to second FN key. Use KC_LGUI to revert.

enum userspace_layers {
QWERTY,
FNLAYER
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.

[QWERTY] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, MO(FNLAYER), KC_LALT, KC_SPC, KC_RALT, MO(FNLAYER),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),

[FNLAYER] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
),
};

bool encoder_update_user(uint8_t index, bool clockwise) {
if(IS_LAYER_ON(FNLAYER)) {
if (clockwise) {
tap_code(KC_MEDIA_NEXT_TRACK);
} else {
tap_code(KC_MEDIA_PREV_TRACK);
}
} else {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
return false;
}

static uint8_t val;

void keyboard_post_init_user(void) {

val = rgb_matrix_get_val();
}

void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {

if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color_all(val,0,0);
} else {
rgb_matrix_set_color_all(val, val, val);
val = rgb_matrix_get_val();
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}
}
18 changes: 18 additions & 0 deletions keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/readme.md
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# Description
A keymap designed to be functional for development purposes - no flashing lights or gimmicks. PRTSC and DEL key in the top right corner.
Solid backlight that changes red if CAPS is on and reverts back afterwards. Brightness retained in both cases.
Backlight is disabled on suspend and restored upon wake-up.
The 'Windows' key is a second FN key. This makes it more natural to use the encoder wheel (good luck trying to do it with one hand).

Compile using `qmk compile -kb gmmk/pro/ansi -km andrewcharnley`

# Encoder
FN + Encoder scroll = media next/prev
FN + Encoder press = media pause
default encoder behavior = volume up/down

# Function Layer
FN + Up = increase brightness
FN + Down = decrease brightness
FN + Backslash = bootloader