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Fix Quantum Painter compiliation issues with heavy optimization (#24667)
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drashna authored Dec 2, 2024
1 parent fa96609 commit b599c78
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Showing 2 changed files with 7 additions and 7 deletions.
8 changes: 4 additions & 4 deletions quantum/painter/qgf.c
Original file line number Diff line number Diff line change
Expand Up @@ -255,10 +255,10 @@ bool qgf_validate_stream(qp_stream_t *stream) {
// Read and validate all the frames (automatically validates the frame offset descriptor in the process)
for (uint16_t i = 0; i < frame_count; ++i) {
// Validate the frame descriptor block
uint8_t bpp;
bool has_palette;
bool is_panel_native;
bool has_delta;
uint8_t bpp = 0;
bool has_palette = false;
bool is_panel_native = false;
bool has_delta = false;
if (!qgf_validate_frame_descriptor(stream, i, &bpp, &has_palette, &is_panel_native, &has_delta)) {
return false;
}
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6 changes: 3 additions & 3 deletions quantum/painter/qp_draw_image.c
Original file line number Diff line number Diff line change
Expand Up @@ -318,9 +318,9 @@ static deferred_token qp_render_animation_state(animation_state_t *state, uint16
}

static uint32_t animation_callback(uint32_t trigger_time, void *cb_arg) {
animation_state_t *state = (animation_state_t *)cb_arg;
uint16_t delay_ms;
bool ret = qp_render_animation_state(state, &delay_ms);
animation_state_t *state = (animation_state_t *)cb_arg;
uint16_t delay_ms = 0;
bool ret = qp_render_animation_state(state, &delay_ms);
if (!ret) {
// Setting the device to NULL clears the animation slot
state->device = NULL;
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