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Add rasmus keymap and fix default keymap readme
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![Lightsaver Layout Image](https://i.imgur.com/kSyGao4.png) | ||
![Lightsaver Layout Image](https://i.imgur.com/vRAy2XP.png) | ||
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# Default Lightsaver Layout | ||
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This is the default implement layout for Duck Lightsaver V3. | ||
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## FN layer | ||
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![Lightsaver Layout Image](https://i.imgur.com/8jIGy6o.png) | ||
## Features | ||
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* Default QWERTY layer | ||
* FN layer - Control RGB underglow and backlight. HJKL Vim style movement. |
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#ifndef CONFIG_USER_H | ||
#define CONFIG_USER_H | ||
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#include "../../config.h" | ||
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#define FORCE_NKRO | ||
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#endif |
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/* Copyright 2017 Rasmus Schults <[email protected]> | ||
* | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
#include "lightsaver.h" | ||
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#define KC_F1GL TD(TD_F1_GAME) | ||
#define KC_CLFN TD(TD_CAPS_FN) | ||
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enum custom_layers { | ||
BASE, // Base QWERTY layer | ||
GAME, // Gaming layer | ||
FN = 5, // Function layer | ||
}; | ||
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//Tap Dance Declarations | ||
enum { | ||
TD_F1_BASE, | ||
TD_F1_GAME, | ||
TD_CAPS_FN | ||
}; | ||
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//Tap Dance Definitions | ||
qk_tap_dance_action_t tap_dance_actions[] = { | ||
[TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME), | ||
[TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5) | ||
}; | ||
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enum macro_id { | ||
SHRG, | ||
}; | ||
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#define TYPE_SHRUG MACRO( \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(A), T(F), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(5), T(C), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(5), T(F), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(2), T(8), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(3), T(0), T(C), T(4), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(2), T(9), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(5), T(F), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(2), T(F), \ | ||
D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \ | ||
T(0), T(0), T(A), T(F), \ | ||
T(SPACE), END \ | ||
) | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[BASE] = KEYMAP(\ | ||
KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \ | ||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \ | ||
MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \ | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \ | ||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \ | ||
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[GAME] = KEYMAP(\ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | ||
KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ | ||
_______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \ | ||
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[FN] = KEYMAP(\ | ||
_______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \ | ||
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}; | ||
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const uint16_t PROGMEM fn_actions[] = { | ||
}; | ||
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { | ||
switch(id) { | ||
case SHRG: | ||
return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE ); | ||
break; | ||
} | ||
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return MACRO_NONE; | ||
}; |
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![Lightsaver Layout Image](https://i.imgur.com/KqdZQZZ.png) | ||
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# rasmusx's Lightsaver Layout | ||
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Custom keymap for Lightsaver. | ||
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## Features | ||
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* Default layer has ALT/SUPER switched and FN key in Caps Lock place. | ||
* FN layer - Control RGB underglow and backlight. HJKL Vim style movement. | ||
* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN |
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KEY_LOCK_ENABLE = yes | ||
TAP_DANCE_ENABLE = yes |