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Some clarification on temporary scratch layers
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DelazJ committed Dec 11, 2017
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16 changes: 11 additions & 5 deletions source/docs/user_manual/managing_data_source/create_layers.rst
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Expand Up @@ -164,21 +164,27 @@ predefined structure.
Creating a new Temporary Scratch Layer
--------------------------------------

Temporary Scratch Layers are in-memory layers, meaning that they are not saved
on disk and will be discarded when QGIS is closed. They can be handy to store
features you temporarily need or as intermediate layers during geoprocessing
operations.

Empty, editable temporary scratch layers can be defined using :menuselection:`Layer -->
Create Layer --> New Temporary Scratch Layer`. Here you can create
|radioButtonOff|:guilabel:`Multipoint`, |radioButtonOff|:guilabel:`Multiline`
and |radioButtonOff|:guilabel:`Multipolygon` Layers beneath
|radioButtonOn|:guilabel:`Point`, |radioButtonOff|:guilabel:`Line` and
|radioButtonOff|:guilabel:`Polygon` layers. Temporary Scratch Layers only exist in
memory. This means that they are not saved and will be discarded when QGIS is closed.
See also :ref:`paste_into_layer`.
|radioButtonOff|:guilabel:`Polygon` layers.

You can also create Temporary Scratch Layers from the clipboard. See
:ref:`paste_into_layer`.


.. index:: Save layer
.. _general_saveas:

Creating new layers from an existing layers
===========================================
Creating new layers from an existing layer
==========================================

Both raster and vector layers can be saved in a different format and/or reprojected
to a different coordinate reference system (CRS)
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