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The skips/cursed configuration menu has been greatly enhanced. Any skip type can be configured to either not show up on the map, show up as yellow if it would be accessible via that skip, or show up as green. You can use this to differentiate items that are in logic from items that are out of logic but nonetheless technically accessible. Mild skips are set to yellow by default.
Enhancements to capturables; any location locked behind geo or essence is considered 'capturable', and the capture popup contains items that are not considered progression but that newer players may nonetheless want to prioritize.
Some fun optimization to the Lua scripts that nobody will notice! We save an average of 12 tree calculations every time you click something, shaving whole milliseconds off location render time! Wow! Nobody cares.
Hack stupid garbage itemgrids have been un-stupid-hacked
Some locations have been moved around and/or given additional clarifications
Some locations (like delicate flower and Sly) show start/end locations for the quest