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Rename package (#9)
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* Rename package

* Fix imports
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Vipitis authored Jan 8, 2024
1 parent fc44f25 commit cea8abd
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Showing 24 changed files with 26 additions and 26 deletions.
2 changes: 1 addition & 1 deletion examples/shadertoy_blink.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_circuits.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_flyby.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_gen_art.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_clock.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
// source: https://www.shadertoy.com/view/MdVcRd
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_flame.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_fuji.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_inercia.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_mouse_event.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_sdf.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_sea.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_stone.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_glsl_textures.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy, ShadertoyChannel
from wgpu_shadertoy import Shadertoy, ShadertoyChannel

shader_code = """
void mainImage( out vec4 fragColor, in vec2 fragCoord )
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2 changes: 1 addition & 1 deletion examples/shadertoy_liberation.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_matrix.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_riders.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_sea.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_star.py
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@@ -1,5 +1,5 @@
# test_example = true
from shadertoy import Shadertoy
from wgpu_shadertoy import Shadertoy

shader_code = """
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2 changes: 1 addition & 1 deletion examples/shadertoy_textures.py
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@@ -1,4 +1,4 @@
from shadertoy import Shadertoy, ShadertoyChannel
from wgpu_shadertoy import Shadertoy, ShadertoyChannel

shader_code_wgsl = """
fn shader_main(frag_coord: vec2<f32>) -> vec4<f32>{
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4 changes: 2 additions & 2 deletions pyproject.toml
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Expand Up @@ -6,7 +6,7 @@ requires = [
build-backend = "setuptools.build_meta"

[project]
name = "shadertoy"
name = "wgpu-shadertoy"
dynamic = ["version", "readme"]
dependencies = [
"wgpu>=0.13.2,<0.14.0",
Expand Down Expand Up @@ -39,5 +39,5 @@ dev = [
]

[tool.setuptools.dynamic]
version = {attr = "shadertoy.__version__"}
version = {attr = "wgpu_shadertoy.__version__"}
readme = {file = ["README.md"]}
2 changes: 1 addition & 1 deletion setup.cfg
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Expand Up @@ -15,7 +15,7 @@ extend-ignore = E501, E203, B006, B007, D

per-file-ignores =
examples/*.py: F821,F722
shadertoy/__init__.py: F401
wgpu_shadertoy/__init__.py: F401


[coverage:report]
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8 changes: 4 additions & 4 deletions tests/test_util_shadertoy.py
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Expand Up @@ -19,7 +19,7 @@ def force_offscreen():

def test_shadertoy_wgsl():
# Import here, because it imports the wgpu.gui.auto
from shadertoy import Shadertoy # noqa
from wgpu_shadertoy import Shadertoy # noqa

shader_code = """
fn shader_main(frag_coord: vec2<f32>) -> vec4<f32> {
Expand All @@ -44,7 +44,7 @@ def test_shadertoy_wgsl():

def test_shadertoy_glsl():
# Import here, because it imports the wgpu.gui.auto
from shadertoy import Shadertoy # noqa
from wgpu_shadertoy import Shadertoy # noqa

shader_code = """
void shader_main(out vec4 fragColor, vec2 frag_coord) {
Expand All @@ -69,7 +69,7 @@ def test_shadertoy_glsl():

def test_shadertoy_offscreen():
# Import here, because it imports the wgpu.gui.auto
from shadertoy import Shadertoy # noqa
from wgpu_shadertoy import Shadertoy # noqa

shader_code = """
void shader_main(out vec4 fragColor, vec2 frag_coord) {
Expand All @@ -93,7 +93,7 @@ def test_shadertoy_offscreen():

def test_shadertoy_snapshot():
# Import here, because it imports the wgpu.gui.auto
from shadertoy import Shadertoy # noqa
from wgpu_shadertoy import Shadertoy # noqa

shader_code = """
void shader_main(out vec4 fragColor, vec2 frag_coord) {
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